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Drill-through Server detail

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.80:28215 checked 30d ago

Drill-through
FilterServeris LOCAL-TEST-DO-NOT-JOIN
Attributes
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #16,917 top 71%
Last wipe 30d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 366 / 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 457 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 980 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 53 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 964 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 32 / 250

Quick answers

from the figures on this page

Wipe cycle

When does LOCAL-TEST-DO-NOT-JOIN wipe?

The rhythm of LOCAL-TEST-DO-NOT-JOIN cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 30 days 17 hours ago.

Server

What is the hosting location of LOCAL-TEST-DO-NOT-JOIN?

A region is not published by LOCAL-TEST-DO-NOT-JOIN. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 188.29.127.80:28215.

Which Rust version is LOCAL-TEST-DO-NOT-JOIN on?

The platform is Windows, with Rust network protocol 2633 and build 165217 running on LOCAL-TEST-DO-NOT-JOIN. Joining requires the same protocol on your game; Steam handles the update.

What uptime does LOCAL-TEST-DO-NOT-JOIN show, and is it up?

Last seen 30 days 14 hours ago, LOCAL-TEST-DO-NOT-JOIN now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 29 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on LOCAL-TEST-DO-NOT-JOIN be read?

The game's server browser reads the tags LOCAL-TEST-DO-NOT-JOIN publishes: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature LOCAL-TEST-DO-NOT-JOIN?

The following Rust Server Analytics lists count LOCAL-TEST-DO-NOT-JOIN among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does LOCAL-TEST-DO-NOT-JOIN compare?

On player hours over seven days, LOCAL-TEST-DO-NOT-JOIN ranks #16,917, within the top 71% of ranked servers.

What is the population of LOCAL-TEST-DO-NOT-JOIN?

The last sighting of LOCAL-TEST-DO-NOT-JOIN was 30 days 14 hours ago; it is offline at this refresh.

Settings

What settings and rules does LOCAL-TEST-DO-NOT-JOIN use?

The name of LOCAL-TEST-DO-NOT-JOIN does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for LOCAL-TEST-DO-NOT-JOIN?

A procedural map, generated by the game, runs on LOCAL-TEST-DO-NOT-JOIN.

Connection

What is the way onto LOCAL-TEST-DO-NOT-JOIN?

In the Rust console (F1), enter client.connect 188.29.127.80:28215. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.