test
Offline 188.255.236.15:28015 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 16:01 UTC44d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 605 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 380 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 50 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 38 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 133 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 159 / 300 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for test: what is it?
The rhythm of test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 44 days 4 hours ago.
Wipe day on test: what should you expect?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does test sit?
A region is not published by test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 188.255.236.15:28015.
What Rust build does test run?
On Windows, test runs Rust network protocol 2633 and build 163794. The protocol has to match before you can join; Steam updates it automatically.
What uptime does test show, and is it up?
The current status is offline for test, with the last sighting 44 days 3 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on test carry?
gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): Capacity of 8 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count test among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does test hold in the server rankings?
On player hours over seven days, test ranks #12,835, within the top – of ranked servers.
At what level does test run its population?
No response from test at the latest check, with a last sighting 44 days 3 hours ago.
Map and rules
What settings and rules does test use?
No gather rate is given in the name of test. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC off.
What is the map for test?
The game generates a procedural map for test.
How to join
How can a player join test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.255.236.15:28015.