Rust Server Analytics 50,302 players11,676 servers
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Drill-through Server detail

My Server Name

Offline 188.254.126.124:28015 checked 29d ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #14,469 top 61%
Last wipe 29d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 18:52 UTC29d ago 1 – running 1
Sun 27 Sep, 16:07 UTC31d ago 1 held half 2.1 days 0
Fri 25 Sep, 11:54 UTC33d ago 1 – 2.2 days 0
Thu 24 Sep, 13:35 UTC34d ago 1 – 0.9 days 0
Wed 23 Sep, 18:51 UTC35d ago 1 – 0.8 days 1
Wed 23 Sep, 11:40 UTC35d ago 1 – 0.3 days 1
Tue 22 Sep, 12:06 UTC36d ago 1 – 1 days 1
Mon 21 Sep, 11:59 UTC37d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 282 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 306 / 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 27 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 45 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 146 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for My Server Name: what is it?

No next wipe can be predicted for My Server Name, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 29 days 14 hours.

On My Server Name, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts My Server Name?

No region is published by My Server Name. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 188.254.126.124:28015.

What Rust build does My Server Name run?

Rust network protocol 2633 and build 165217 on Windows is the setup for My Server Name. The protocol has to match before you can join; Steam updates it automatically.

Is My Server Name up, and how steady is its uptime?

The current status is offline for My Server Name, with the last sighting 29 days 14 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 20 September 2026.

Lists and tags

Which meanings do the tags on My Server Name carry?

gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags My Server Name publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does My Server Name appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include My Server Name: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Server Name hold in the server rankings?

On player hours over seven days, My Server Name ranks #14,469, within the top 61% of ranked servers.

What is the population of My Server Name?

My Server Name is offline at this refresh; the last contact was 29 days 14 hours ago.

Map and rules

What are the settings on My Server Name, and its rules?

No gather rate is given in the name of My Server Name. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on My Server Name: which one is it?

A procedural map, generated by the game, runs on My Server Name.

Connection

What is the way onto My Server Name?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.254.126.124:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players 500 slots in total.
ts8
Group limit Default team size of 8.
v2633
Protocol Joining needs your game on protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.