Devblog 65 Legacy Server
Offline 188.191.162.8:28015 checked 22d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 527 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 411 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 65 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 70 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 170 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Devblog 65 Legacy Server wipe?
The rhythm of Devblog 65 Legacy Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 22 days 3 hours.
Server details
In which region does Devblog 65 Legacy Server sit?
No region appears in what Devblog 65 Legacy Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 188.191.162.8:28015.
What Rust build does Devblog 65 Legacy Server run?
On Windows, Devblog 65 Legacy Server runs Rust network protocol 2013. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Devblog 65 Legacy Server show, and is it up?
Last seen 22 days 3 hours ago, Devblog 65 Legacy Server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.
Tags
What do Devblog 65 Legacy Server's tags stand for?
mp30 (Max players): 30 slots in total; v2013 (Protocol): To join, your game version must match protocol 2013; h5cf11350 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Devblog 65 Legacy Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Devblog 65 Legacy Server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Devblog 65 Legacy Server: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all.
Player numbers
Against other Rust servers, how does Devblog 65 Legacy Server compare?
The seven-day player-hours rank for Devblog 65 Legacy Server is #15,960, inside the top 71% of all ranked servers.
At what level does Devblog 65 Legacy Server run its population?
The last sighting of Devblog 65 Legacy Server was 22 days 3 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does Devblog 65 Legacy Server use?
No gather rate is given in the name of Devblog 65 Legacy Server. Group limits are not published. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC off.
Connection
How can a player join Devblog 65 Legacy Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.191.162.8:28015.