TEST
Offline 188.190.74.187:28015 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 507 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 422 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 63 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 67 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 55 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 169 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does TEST wipe?
With too few of its wipes on record, TEST's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 45 days 3 hours.
Server details
What is the hosting location of TEST?
No region is published by TEST. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 188.190.74.187:28015.
Which Rust version is TEST on?
On Windows, TEST runs Rust network protocol 2633 and build 163794. The protocol has to match before you can join; Steam updates it automatically.
What uptime does TEST show, and is it up?
The current status is offline for TEST, with the last sighting 44 days 21 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 September 2026.
Tags
How should the tags on TEST be read?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Build number 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags TEST publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature TEST?
Among the Rust Server Analytics lists TEST fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does TEST compare?
Player hours for the last seven days place TEST at #12,835, in the top – of the ranked field.
How many players does TEST carry?
TEST is offline at this refresh; the last contact was 44 days 21 hours ago.
Map and rules
How is TEST configured, and what rules apply?
Gather rate is not mentioned in the name of TEST. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for TEST?
A procedural map, generated by the game, runs on TEST.
Connection
How can a player join TEST?
In the Rust console (F1), enter client.connect 188.190.74.187:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.