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Drill-through Server detail

TEST

Offline 188.19.173.245:28015 checked 44d ago

Drill-through
FilterServeris TEST
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,050 no region published
Last wipe 44d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 297 / 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 290 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 24 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 21 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 39 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 118 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for TEST: what is it?

Too few wipes on record for TEST to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 44 days 23 hours ago the current world was made.

Server details

What is the hosting location of TEST?

A region is not published by TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 188.19.173.245:28015.

Which Rust version is TEST on?

The platform is Windows, with Rust network protocol 2633 and build 163794 running on TEST. The protocol has to match before you can join; Steam updates it automatically.

What uptime does TEST show, and is it up?

The current status is offline for TEST, with the last sighting 44 days 22 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.

Lists and tags

How should the tags on TEST be read?

Tags from TEST, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature TEST?

Among the Rust Server Analytics lists TEST fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does TEST compare?

The seven-day player-hours rank for TEST is #15,050, inside the top – of all ranked servers.

How many players does TEST carry?

No response from TEST at the latest check, with a last sighting 44 days 22 hours ago.

Map and rules

What settings and rules does TEST use?

The name of TEST does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on TEST: which one is it?

A procedural map, generated by the game, runs on TEST.

Connection

How do you connect to TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.19.173.245:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.