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Drill-through Server detail

My Local Rust Staging Server

Offline 188.138.213.223:28015 checked 2d ago

Drill-through
FilterServeris My Local Rust Staging Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #9,853 top 44%
Last wipe 14d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 04:56 UTC14d ago 1 – running 0
Sun 11 Oct, 21:58 UTC18d ago 2 held half 3.3 days 2
Wed 7 Oct, 21:07 UTC22d ago 1 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 140 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 180 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 561 / 675
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 29 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 632 / 775
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 544 / 625

Quick answers

from the figures on this page

Wipe cycle

On what cycle does My Local Rust Staging Server wipe?

The next wipe on My Local Rust Staging Server cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 14 days 18 hours.

On My Local Rust Staging Server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.

Server

What is the hosting location of My Local Rust Staging Server?

No region is published by My Local Rust Staging Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 188.138.213.223:28015 is its address.

Which Rust version is My Local Rust Staging Server on?

On Windows, My Local Rust Staging Server runs Rust network protocol 2635 and build 169399. Joining requires the same protocol on your game; Steam handles the update.

Is My Local Rust Staging Server up, and how steady is its uptime?

Offline at this refresh: My Local Rust Staging Server, last seen 2 days 3 hours ago. Uptime over the last full days (7) was 4%, or 6 of 168 hours. 7 October 2026 is when Rust Server Analytics first recorded it.

Tags

What do My Local Rust Staging Server's tags stand for?

Tags from My Local Rust Staging Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs169399 (Build): The game build is 169399; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature My Local Rust Staging Server?

The following Rust Server Analytics lists count My Local Rust Staging Server among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does My Local Rust Staging Server compare?

The seven-day player-hours rank for My Local Rust Staging Server is #9,853, inside the top 44% of all ranked servers.

How many players does My Local Rust Staging Server carry?

The last sighting of My Local Rust Staging Server was 2 days 3 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1.

Settings

How is My Local Rust Staging Server configured, and what rules apply?

The name of My Local Rust Staging Server does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for My Local Rust Staging Server?

My Local Rust Staging Server uses a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join My Local Rust Staging Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.138.213.223:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169399,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs169399
Build The game build is 169399.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.