Rust Server Analytics 35,149 players11,607 servers
All servers
Drill-through Server detail

okasha_server

Offline 188.0.114.67:28015 checked 9d ago

Drill-through
FilterServeris okasha_server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #13,655 top 62%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct17 Oct21 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 15

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:40 UTC11d ago 1 – running 0
Thu 15 Oct, 20:29 UTC12d ago 1 – 0.9 days 0
Tue 29 Sep, 20:35 UTC28d ago 1 halved by day 15 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average 212 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average 15 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average 19 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 114 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 42 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 40 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for okasha_server: what is it?

With irregular wipe times, okasha_server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 11 days 9 hours.

On okasha_server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 15 when it didn't hold.

Server details

Which location hosts okasha_server?

A region is not published by okasha_server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 188.0.114.67:28015.

What Rust build does okasha_server run?

Rust network protocol 2634 and build 167781 on Windows is the setup for okasha_server. Joining requires the same protocol on your game; Steam handles the update.

Is okasha_server up, and how steady is its uptime?

Offline at this refresh: okasha_server, last seen 9 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 29 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on okasha_server be read?

The game's server browser reads the tags okasha_server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does okasha_server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists okasha_server fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does okasha_server sit among Rust servers?

On player hours over seven days, okasha_server ranks #13,655, within the top 62% of ranked servers.

How many players does okasha_server carry?

okasha_server is offline at this refresh; the last contact was 9 days 9 hours ago.

Map and rules

What are the settings on okasha_server, and its rules?

No gather rate is given in the name of okasha_server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on okasha_server: which one is it?

The game generates a procedural map for okasha_server.

Connection

How can a player join okasha_server?

In the Rust console (F1), enter client.connect 188.0.114.67:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.