TEST
Offline 185.76.8.193:28015 checked 25d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 545 / 625 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 414 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 97 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 55 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 103 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 226 / 225 |
Quick answers
from the figures on this pageWipe data
On what cycle does TEST wipe?
The rhythm of TEST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 25 days 20 hours ago.
Server
In which region does TEST sit?
No region is published by TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 185.76.8.193:28015.
Which Rust version is TEST on?
Rust network protocol 2634 and build 166652 on Windows is the setup for TEST. Joining requires the same protocol on your game; Steam handles the update.
How reliable is TEST, and is it online now?
The current status is offline for TEST, with the last sighting 25 days 18 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 3 October 2026.
Lists and tags
Which meanings do the tags on TEST carry?
Tags from TEST, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does TEST appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists TEST fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does TEST hold in the server rankings?
Player hours for the last seven days place TEST at #14,596, in the top 64% of the ranked field.
How many players does TEST carry?
No response from TEST at the latest check, with a last sighting 25 days 18 hours ago.
Settings
How is TEST configured, and what rules apply?
No gather rate is given in the name of TEST. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on TEST: which one is it?
TEST uses a procedural map, which the game generates.
How to join
How can a player join TEST?
In the Rust console (F1), enter client.connect 185.76.8.193:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.