Rust Server Analytics 42,725 players11,646 servers
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Drill-through Server detail

My Server Name

Offline 185.73.16.109:28015 checked 10h ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 0/ 500
7-day average 0 peak 1
Rank #13,083 top 59%
Last wipe 10h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123421:0022:00Wiped Wed 28 Oct, 21:46 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:46 UTC10h ago – – running 1
Sat 24 Oct, 10:09 UTC4d ago 1 – 4.5 days 0
Fri 23 Oct, 08:53 UTC5d ago 1 – 1.1 days 0
Tue 20 Oct, 17:03 UTC8d ago 1 – 2.7 days 0
Mon 19 Oct, 09:41 UTC9d ago 1 – 1.3 days 0
Sat 17 Oct, 09:53 UTC11d ago 1 – 2 days 0
Wed 14 Oct, 10:20 UTC14d ago 1 – 3 days 1
Fri 9 Oct, 09:27 UTC19d ago 1 – 5 days 1
Tue 6 Oct, 12:55 UTC22d ago 1 – 2.9 days 1
Mon 5 Oct, 10:17 UTC23d ago 1 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 287 / 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 228 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 23 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 27 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 110 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does My Server Name wipe?

No next wipe can be predicted for My Server Name, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 10 hours ago the current world was made.

On My Server Name, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts My Server Name?

No region is published by My Server Name. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 185.73.16.109:28015.

Which Rust version is My Server Name on?

On Windows, My Server Name runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is My Server Name, and is it online now?

Last seen 10 hours ago, My Server Name now reports offline. Of 168 hours in the last 7 full days, 17 were up: 10%. It entered Rust Server Analytics records on 27 September 2026.

Lists and tags

What do My Server Name's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags My Server Name publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature My Server Name?

These Rust Server Analytics lists include My Server Name: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, how does My Server Name compare?

Player hours for the last seven days place My Server Name at #13,083, in the top 59% of the ranked field.

What is the population of My Server Name?

My Server Name is offline at this refresh; the last contact was 10 hours ago. Seven-day figures: an average of 0 players and a peak of 1.

Map and rules

What are the settings on My Server Name, and its rules?

The name of My Server Name does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for My Server Name?

A procedural map, generated by the game, runs on My Server Name.

How to join

How do you connect to My Server Name?

In the Rust console (F1), enter client.connect 185.73.16.109:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.