Rust Server Analytics 104,335 players11,883 servers
All servers
Drill-through Server detail

RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad

Online 185.216.144.102:28080 checked 12m ago

Drill-through
FilterServeris RATLAND EU #1. Vanilla+ 2x bi-weekly /sol…
Attributes
2x vanillamoddedoxide
Last refreshed
Players now 4/ 70
7-day average 1 peak 5
Rank #3,502 top 16%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 6% full

Players

average and peak, with its wipes marked
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct14 Oct22 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Mon 19 OctMon 12 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 15:11 UTC10d ago 4 – running 0
Mon 12 Oct, 14:54 UTC17d ago 4 halved by day 4 7 days 2
Sat 10 Oct, 15:14 UTC19d ago 2 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 825 on average 680 / 800
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 609 on average 1557 / 1600
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 349 on average 825 / 850
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 335 on average 742 / 900
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 318 on average 110 / 1000
Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 294 on average 1085 / 1200

Quick answers

from the figures on this page

Wipe data

When does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad wipe?

No next wipe can be predicted for RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 10 days 3 hours ago.

On RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 29 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 4 when it didn't hold.

Server details

What is the hosting location of RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

No region tag is published by RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad, but the name points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 185.216.144.102:28080.

Which Rust version is RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad on?

On Windows, RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad runs Rust network protocol 2635 and build 167398. Your game must match the protocol to join, and Steam applies that update.

What uptime does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad show, and is it up?

The current status of RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad is online. The uptime it reports puts the last restart at about 35 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad perform well?

The 48-hour average was 97 server fps; the low was 68. At its highest the entity count was 80,633, including buildings, deployables and all else. At its highest, memory use was 2,759 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad be read?

gmrust (Game mode): Rust survival, standard ruleset; mp70 (Max players): Capacity of 70 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad fits are: Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

Against other Rust servers, how does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad compare?

On player hours over seven days, RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad ranks #3,502, within the top 16% of ranked servers.

How many players does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad carry?

Of 70 slots, 4 are filled on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad at this refresh. Averaging 1 players across seven days, the server reached a peak of 5. The 48-hour peak window is 18:00 UTC, at an average of 4 players.

Settings

How is RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad configured, and what rules apply?

2x gathering is what RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad states in its name. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

The map on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad: which one is it?

RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad uses a procedural map of size 3,800 with seed 1793755626, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.216.144.102:28080.

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp70
Max players Capacity of 70 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.