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EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 6m ago

Drill-through
FilterServeris EvilIsland-PVE - Test Server
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #11,327 top 51%
Last wipe 16h ago biweekly schedule
Next wipe 6d 16h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75110:0013:0016:0019:0022:0001:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
05010015020010:0013:0016:0019:0022:0001:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
6d 16hThu 5 Nov, 19:00 UTCFW force wipe
13d 7hThu 12 Nov, 10:48 UTCits own
27d 7hThu 26 Nov, 10:48 UTCits own
34d 16hThu 3 Dec, 19:00 UTCFW force wipe
41d 7hThu 10 Dec, 10:48 UTCits own

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC16h ago – – running 1
Tue 27 Oct, 06:26 UTC2d ago 1 – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago 0 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average 265 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 72 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average 98 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 34 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 10 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 44 on average 50 / 250

Quick answers

from the figures on this page

Wipe data

The wipe schedule for EvilIsland-PVE - Test Server: what is it?

Its tag guides the prediction, since EvilIsland-PVE - Test Server has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 16 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.

Wipe day on EvilIsland-PVE - Test Server: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.

Server

What is the hosting location of EvilIsland-PVE - Test Server?

No region is published by EvilIsland-PVE - Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 185.189.255.93:35300 is its address.

What Rust build does EvilIsland-PVE - Test Server run?

Rust network protocol 2635 and build 168909 on Windows is the setup for EvilIsland-PVE - Test Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is EvilIsland-PVE - Test Server, and is it online now?

As of the latest refresh, EvilIsland-PVE - Test Server is online. Its reported uptime indicates a restart roughly 11 hours ago. Uptime over the last full days (7) was 11%, or 18 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.

Does EvilIsland-PVE - Test Server perform well?

The 48-hour average was 198 server fps; the low was 194. Entity count reached 61,366, covering buildings, deployables and the rest of the world. Memory use reached 2,167 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on EvilIsland-PVE - Test Server be read?

Tags from EvilIsland-PVE - Test Server, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature EvilIsland-PVE - Test Server?

Among the Rust Server Analytics lists EvilIsland-PVE - Test Server fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, how does EvilIsland-PVE - Test Server compare?

The seven-day player-hours rank for EvilIsland-PVE - Test Server is #11,327, inside the top 51% of all ranked servers.

How many players does EvilIsland-PVE - Test Server carry?

EvilIsland-PVE - Test Server holds 0 players of its 10 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 11:00 UTC, at an average of 0 players.

Map and rules

How is EvilIsland-PVE - Test Server configured, and what rules apply?

The name of EvilIsland-PVE - Test Server does not state a gather rate. Players per group: up to 10. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on EvilIsland-PVE - Test Server: which one is it?

A procedural map of size 3,500 with seed 1768323314, generated by the game, runs on EvilIsland-PVE - Test Server. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join EvilIsland-PVE - Test Server?

In the Rust console (F1), enter client.connect 185.189.255.93:35300. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players 10 slots in total.
ts10
Group limit Teams hold no more than 10.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.