EvilIsland-PVE - Test Server
Online 185.189.255.93:35300 checked 6m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 7h | Thu 12 Nov, 10:48 UTC | its own |
| 27d 7h | Thu 26 Nov, 10:48 UTC | its own |
| 34d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 7h | Thu 10 Dec, 10:48 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:48 UTC16h ago | – | – | running | 1 |
| Tue 27 Oct, 06:26 UTC2d ago | 1 | – | 2.2 days | 0 |
| Sun 18 Oct, 05:13 UTC11d ago | 1 | held half | 9.1 days | 0 |
| Tue 13 Oct, 09:11 UTC16d ago | 0 | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 265 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 72 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 102 on average | 98 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 34 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 10 / 100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 44 on average | 50 / 250 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for EvilIsland-PVE - Test Server: what is it?
Its tag guides the prediction, since EvilIsland-PVE - Test Server has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 16 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.
Wipe day on EvilIsland-PVE - Test Server: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.
Server
What is the hosting location of EvilIsland-PVE - Test Server?
No region is published by EvilIsland-PVE - Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 185.189.255.93:35300 is its address.
What Rust build does EvilIsland-PVE - Test Server run?
Rust network protocol 2635 and build 168909 on Windows is the setup for EvilIsland-PVE - Test Server. Your game must match the protocol to join, and Steam applies that update.
How reliable is EvilIsland-PVE - Test Server, and is it online now?
As of the latest refresh, EvilIsland-PVE - Test Server is online. Its reported uptime indicates a restart roughly 11 hours ago. Uptime over the last full days (7) was 11%, or 18 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.
Does EvilIsland-PVE - Test Server perform well?
The 48-hour average was 198 server fps; the low was 194. Entity count reached 61,366, covering buildings, deployables and the rest of the world. Memory use reached 2,167 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on EvilIsland-PVE - Test Server be read?
Tags from EvilIsland-PVE - Test Server, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature EvilIsland-PVE - Test Server?
Among the Rust Server Analytics lists EvilIsland-PVE - Test Server fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Player numbers
Against other Rust servers, how does EvilIsland-PVE - Test Server compare?
The seven-day player-hours rank for EvilIsland-PVE - Test Server is #11,327, inside the top 51% of all ranked servers.
How many players does EvilIsland-PVE - Test Server carry?
EvilIsland-PVE - Test Server holds 0 players of its 10 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 11:00 UTC, at an average of 0 players.
Map and rules
How is EvilIsland-PVE - Test Server configured, and what rules apply?
The name of EvilIsland-PVE - Test Server does not state a gather rate. Players per group: up to 10. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on EvilIsland-PVE - Test Server: which one is it?
A procedural map of size 3,500 with seed 1768323314, generated by the game, runs on EvilIsland-PVE - Test Server. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join EvilIsland-PVE - Test Server?
In the Rust console (F1), enter client.connect 185.189.255.93:35300. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.