Chill_Zone
Online 185.189.255.52:35400 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC5d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 2 / 300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 2 on average | 3 / 300 |
| DweZod Land x1 | EU · groups of 8+ · 1x · monthly · 1 on average | 0 / 40 |
| -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 29 on average | 21 / 150 |
| -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 8 on average | 10 / 150 |
| Cozy Rust PvE | EU · groups of 8+ · monthly · 1 on average | 1 / 70 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Chill_Zone: what is it?
None of the resets on Chill_Zone counts as a wipe, since the world is replaced every few hours and no wipe schedule is kept.
Server
In which region does Chill_Zone sit?
No region appears in what Chill_Zone publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 185.189.255.52:35400 is its address.
What Rust build does Chill_Zone run?
On Windows, Chill_Zone runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does Chill_Zone show, and is it up?
The current status of Chill_Zone is online. Its reported uptime indicates a restart roughly 3 days 4 hours ago. Of 96 hours in the last 4 full days, 87 were up: 91%. 24 October 2026 is when Rust Server Analytics first recorded it.
Does Chill_Zone perform well?
The 48-hour average was 464 server fps; the low was 389. Buildings, deployables and all other world objects brought the entity total to 27,807. Memory use reached 2,180 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on Chill_Zone carry?
Tags from Chill_Zone, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Capacity of 50 slots; ts10 (Group limit): The cap is 10 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Chill_Zone?
These Rust Server Analytics lists include Chill_Zone: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does Chill_Zone compare?
On player hours over seven days, Chill_Zone ranks #7,461, within the top 33% of ranked servers.
How many players does Chill_Zone carry?
Chill_Zone holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 17:00 UTC shows the highest average: 1 players.
Settings
What are the settings on Chill_Zone, and its rules?
No gather rate is given in the name of Chill_Zone. Players per group: up to 10. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Chill_Zone?
A procedural map of size 2,500 with seed 187665451, generated by the game, runs on Chill_Zone. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join Chill_Zone?
In the Rust console (F1), enter client.connect 185.189.255.52:35400. Launch Rust on this page also works, opening Rust through Steam and connecting you.