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Drill-through Server detail

test gr

Online EU 185.189.255.249:35100 checked 9m ago

Drill-through
FilterServeris test gr
Attributes
duo weekly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #8,640 top 39% · #2139 in EU
Last wipe 9d ago weekly schedule
Next wipe 4d 23h Tue 3 Nov, 17:07 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
020040060080018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, top 73% in EU, and #318 of the duo servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 17:07 UTC, in 4d 23h. Its weekly schedule tag · low confidence

usual gap12.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2

Coming wipes

InWhen, UTCKind
4d 23hTue 3 Nov, 17:07 UTCits own
7d 1hThu 5 Nov, 19:00 UTCFW force wipe
11d 23hTue 10 Nov, 17:07 UTCits own
18d 23hTue 17 Nov, 17:07 UTCits own
25d 23hTue 24 Nov, 17:07 UTCits own
32d 23hTue 1 Dec, 17:07 UTCits own
35d 1hThu 3 Dec, 19:00 UTCFW force wipe
39d 23hTue 8 Dec, 17:07 UTCits own

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:07 UTC9d ago 4 – running 1
Thu 1 Oct, 18:12 UTC FW27d ago 1 halved by day 1 19 days 0
Sun 27 Sep, 18:53 UTC31d ago 2 held half 4 days 1
Tue 15 Sep, 01:31 UTC44d ago 1 halved by day 3 12.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
TRAVELER DUO [MAX 2] Wipe 23.10 EU · duo · weekly · 27 on average 2 / 100
DUO | ПАЛЯНИЦЯ | FULL WIPE 29.10 | UA | EU | UKRAINE EU · duo · weekly · 20 on average 78 / 100
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10 EU · duo · weekly · 5 on average 4 / 100
[GUA] MODDED 2Х | SOLO/DUO | EU | MAP WIPE 23.10 EU · duo · weekly · 3 on average 4 / 200
The Grubs Empire EU · duo · weekly · 1 on average 5 / 50
RustForNoobs.com | Solo/Duo | Weekly | EU EU · duo · weekly · 89 on average 290 / 150

Quick answers

from the figures on this page

Wipe cycle

When does test gr wipe?

Its tag guides the prediction, since test gr has too few wipes on record to confirm the schedule. Tuesday 3 November at 17:07 UTC is when its next wipe is due. The current world dates from 9 days. The tags list a wipe schedule of one week.

On test gr, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 2 hours after it began. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server

What is the hosting location of test gr?

Its EU tag puts test gr in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 185.189.255.249:35100.

What Rust build does test gr run?

On Windows, test gr runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is test gr, and is it online now?

test gr reports online at the current check. Its reported uptime indicates a restart roughly 13 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does test gr show?

Server fps averaged 439 over the last 48 hours, with a floor of 352. At its highest the entity count was 25,411, including buildings, deployables and all else. Memory use reached 2,022 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on test gr carry?

Tags from test gr, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does test gr appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include test gr: Duo Rust servers, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does test gr compare?

Ranked on seven-day player hours, test gr is #8,640 overall and #2,139 in Europe, within the top 39% of ranked servers. The duo segment places it at #318.

At what level does test gr run its population?

test gr holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 11:00 UTC shows the highest average: 1 players.

Settings

What are the settings on test gr, and its rules?

The name of test gr does not state a gather rate. Groups: duo, capped at 2 players. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for test gr?

test gr uses a procedural map of size 3,500 with seed 121315422, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

How do you connect to test gr?

In the Rust console (F1), enter client.connect 185.189.255.249:35100. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://m.vk.com/public124254208 is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts2
Group limit Team size is capped at 2.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.