HARDZONE PVE|Quest|Skills|RaidBases|15.10
Online 185.189.255.248:35300 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 14:49 UTC, in 1d 20h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 20h | Thu 29 Oct, 14:49 UTC | its own |
| 9d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 20h | Thu 12 Nov, 14:49 UTC | its own |
| 29d 20h | Thu 26 Nov, 14:49 UTC | its own |
| 37d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 20h | Thu 10 Dec, 14:49 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:49 UTC12d ago | 24 | – | running | 5 |
| Thu 1 Oct, 18:09 UTC FW26d ago | 24 | halved by day 12 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 243 on average | 229 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 231 on average | 388 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 95 on average | 101 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 33 / 200 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 54 on average | 38 / 250 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 53 on average | 95 / 100 |
Quick answers
from the figures on this pageWipe data
When does HARDZONE PVE|Quest|Skills|RaidBases|15.10 wipe?
Its tag guides the prediction, since HARDZONE PVE|Quest|Skills|RaidBases|15.10 has too few wipes on record to confirm the schedule. Thursday 29 October at 14:49 UTC is when its next wipe is due. The world now in play was created 12 days 3 hours ago. Its tags publish a wipe schedule of every two weeks.
Wipe day on HARDZONE PVE|Quest|Skills|RaidBases|15.10: what should you expect?
The average busiest count over recent wipes is 24 players. Peak population for the latest wipe came 3 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 12 when it didn't hold.
Server
Which location hosts HARDZONE PVE|Quest|Skills|RaidBases|15.10?
No region appears in what HARDZONE PVE|Quest|Skills|RaidBases|15.10 publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 185.189.255.248:35300.
Which Rust version is HARDZONE PVE|Quest|Skills|RaidBases|15.10 on?
On Windows, HARDZONE PVE|Quest|Skills|RaidBases|15.10 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is HARDZONE PVE|Quest|Skills|RaidBases|15.10, and is it online now?
As of the latest refresh, HARDZONE PVE|Quest|Skills|RaidBases|15.10 is online. About 14 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 166 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Does HARDZONE PVE|Quest|Skills|RaidBases|15.10 perform well?
Server fps averaged 113 over the last 48 hours, with a floor of 26. At its highest the entity count was 143,852, including buildings, deployables and all else. At its highest, memory use was 5,582 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do HARDZONE PVE|Quest|Skills|RaidBases|15.10's tags stand for?
The game's server browser reads the tags HARDZONE PVE|Quest|Skills|RaidBases|15.10 publishes: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): 200 slots in total; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; jp0 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does HARDZONE PVE|Quest|Skills|RaidBases|15.10 appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count HARDZONE PVE|Quest|Skills|RaidBases|15.10 among their servers: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does HARDZONE PVE|Quest|Skills|RaidBases|15.10 compare?
The seven-day player-hours rank for HARDZONE PVE|Quest|Skills|RaidBases|15.10 is #1,684, inside the top 8% of all ranked servers.
At what level does HARDZONE PVE|Quest|Skills|RaidBases|15.10 run its population?
Of 200 slots, 3 are filled on HARDZONE PVE|Quest|Skills|RaidBases|15.10 at this refresh. Seven-day figures: an average of 4 players and a peak of 18. Across the last 48 hours, 13:00 UTC shows the highest average: 6 players.
Map and rules
What are the settings on HARDZONE PVE|Quest|Skills|RaidBases|15.10, and its rules?
No gather rate is given in the name of HARDZONE PVE|Quest|Skills|RaidBases|15.10. A maximum of 10 players per group applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
What is the map for HARDZONE PVE|Quest|Skills|RaidBases|15.10?
A procedural map of size 4,250, generated by the game, runs on HARDZONE PVE|Quest|Skills|RaidBases|15.10.
How to join
What is the way onto HARDZONE PVE|Quest|Skills|RaidBases|15.10?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.189.255.248:35300. Find it online at https://hardzonepve.gamestores.app/.