Rust Server Analytics 95,949 players11,881 servers
All servers
Drill-through Server detail

HARDZONE PVE|Quest|Skills|RaidBases|15.10

Online 185.189.255.248:35300 checked 11m ago

Drill-through
FilterServeris HARDZONE PVE|Quest|Skills|RaidBases|15.10
Attributes
biweekly wipes vanillamoddedoxidepve
Last refreshed
Players now 3/ 200
7-day average 4 peak 18
Rank #1,684 top 8%
Last wipe 12d ago biweekly schedule
Next wipe 1d 20h Thu 29 Oct, 14:49 UTC
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 14:49 UTC, in 1d 20h. Its biweekly schedule tag · low confidence

usual gap13.9 daysbetween real wipes
wipe-day peak24players, last three wipes
crowd held0%else halves by day 12

Coming wipes

InWhen, UTCKind
1d 20hThu 29 Oct, 14:49 UTCits own
9d 0hThu 5 Nov, 19:00 UTCFW force wipe
15d 20hThu 12 Nov, 14:49 UTCits own
29d 20hThu 26 Nov, 14:49 UTCits own
37d 0hThu 3 Dec, 19:00 UTCFW force wipe
43d 20hThu 10 Dec, 14:49 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:49 UTC12d ago 24 – running 5
Thu 1 Oct, 18:09 UTC FW26d ago 24 halved by day 12 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average 229 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 231 on average 388 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 95 on average 101 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 33 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 54 on average 38 / 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average 95 / 100

Quick answers

from the figures on this page

Wipe data

When does HARDZONE PVE|Quest|Skills|RaidBases|15.10 wipe?

Its tag guides the prediction, since HARDZONE PVE|Quest|Skills|RaidBases|15.10 has too few wipes on record to confirm the schedule. Thursday 29 October at 14:49 UTC is when its next wipe is due. The world now in play was created 12 days 3 hours ago. Its tags publish a wipe schedule of every two weeks.

Wipe day on HARDZONE PVE|Quest|Skills|RaidBases|15.10: what should you expect?

The average busiest count over recent wipes is 24 players. Peak population for the latest wipe came 3 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 12 when it didn't hold.

Server

Which location hosts HARDZONE PVE|Quest|Skills|RaidBases|15.10?

No region appears in what HARDZONE PVE|Quest|Skills|RaidBases|15.10 publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 185.189.255.248:35300.

Which Rust version is HARDZONE PVE|Quest|Skills|RaidBases|15.10 on?

On Windows, HARDZONE PVE|Quest|Skills|RaidBases|15.10 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is HARDZONE PVE|Quest|Skills|RaidBases|15.10, and is it online now?

As of the latest refresh, HARDZONE PVE|Quest|Skills|RaidBases|15.10 is online. About 14 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 166 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Does HARDZONE PVE|Quest|Skills|RaidBases|15.10 perform well?

Server fps averaged 113 over the last 48 hours, with a floor of 26. At its highest the entity count was 143,852, including buildings, deployables and all else. At its highest, memory use was 5,582 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do HARDZONE PVE|Quest|Skills|RaidBases|15.10's tags stand for?

The game's server browser reads the tags HARDZONE PVE|Quest|Skills|RaidBases|15.10 publishes: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): 200 slots in total; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; jp0 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does HARDZONE PVE|Quest|Skills|RaidBases|15.10 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count HARDZONE PVE|Quest|Skills|RaidBases|15.10 among their servers: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does HARDZONE PVE|Quest|Skills|RaidBases|15.10 compare?

The seven-day player-hours rank for HARDZONE PVE|Quest|Skills|RaidBases|15.10 is #1,684, inside the top 8% of all ranked servers.

At what level does HARDZONE PVE|Quest|Skills|RaidBases|15.10 run its population?

Of 200 slots, 3 are filled on HARDZONE PVE|Quest|Skills|RaidBases|15.10 at this refresh. Seven-day figures: an average of 4 players and a peak of 18. Across the last 48 hours, 13:00 UTC shows the highest average: 6 players.

Map and rules

What are the settings on HARDZONE PVE|Quest|Skills|RaidBases|15.10, and its rules?

No gather rate is given in the name of HARDZONE PVE|Quest|Skills|RaidBases|15.10. A maximum of 10 players per group applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

What is the map for HARDZONE PVE|Quest|Skills|RaidBases|15.10?

A procedural map of size 4,250, generated by the game, runs on HARDZONE PVE|Quest|Skills|RaidBases|15.10.

How to join

What is the way onto HARDZONE PVE|Quest|Skills|RaidBases|15.10?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.189.255.248:35300. Find it online at https://hardzonepve.gamestores.app/.

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,^b,^v,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp200
Max players 200 slots in total.
ts10
Group limit Teams hold no more than 10.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Other

jp0
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.