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Drill-through Server detail

Test 11124

Offline 185.189.255.239:35400 checked 18h ago

Drill-through
FilterServeris Test 11124
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #6,872 top 31%
Last wipe 21h ago monthly schedule
Next wipe 7d 3h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75116:0022:0003:0009:0014:0021:00Wiped Wed 28 Oct, 18:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
020040060080016:0022:0003:0009:0014:0021:00Wiped Wed 28 Oct, 18:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap2.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 14

Coming wipes

InWhen, UTCKind
7d 3hThu 5 Nov, 19:00 UTCFW force wipe
35d 3hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:07 UTC21h ago – – running 0
Sat 3 Oct, 06:06 UTC26d ago 2 halved by day 14 25.5 days 0
Fri 2 Oct, 16:11 UTC26d ago 2 – 0.6 days 0
Wed 30 Sep, 06:31 UTC29d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 84 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 238 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 74 on average 116 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 68 on average 366 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 66 on average 379 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Test 11124: what is it?

The force wipe is the only wipe for Test 11124, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 21 hours ago the current world was made. Its tags state a wipe schedule of one month.

On Test 11124, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 33 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. By day 14 it had fallen below half where the hold failed.

Server

In which region does Test 11124 sit?

A region is not published by Test 11124. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 185.189.255.239:35400 is its address.

Which Rust version is Test 11124 on?

On Windows, Test 11124 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is Test 11124 up, and how steady is its uptime?

The current status is offline for Test 11124, with the last sighting 18 hours ago. Its reported uptime indicates a restart roughly 1 hours ago. Of 168 hours in the last 7 full days, 157 were up: 93%. 28 September 2026 is when Rust Server Analytics first recorded it.

Does Test 11124 perform well?

The 48-hour average was 498 server fps; the low was 373. Entity count reached 47,605, covering buildings, deployables and the rest of the world. Peak memory was 2,955 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on Test 11124 be read?

gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): 50 slots in total; ts10 (Group limit): The cap is 10 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Test 11124 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Test 11124?

Among the Rust Server Analytics lists Test 11124 fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Population

Where does Test 11124 sit among Rust servers?

On player hours over seven days, Test 11124 ranks #6,872, within the top 31% of ranked servers.

How many players does Test 11124 carry?

Test 11124 is offline at this refresh; the last contact was 18 hours ago. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 16:00 UTC shows the highest average: 1 players.

Map and rules

How is Test 11124 configured, and what rules apply?

The name of Test 11124 does not state a gather rate. Players per group: up to 10. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on Test 11124: which one is it?

Test 11124 uses a procedural map of size 3,000 with seed 121315421, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

How to join

How can a player join Test 11124?

In the Rust console (F1), enter client.connect 185.189.255.239:35400. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players 50 slots in total.
ts10
Group limit The cap is 10 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.