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Drill-through Server detail

[RU] FANRust RAID SIMULATOR 1.0

Online 185.189.255.210:35100 checked 8m ago

Drill-through
FilterServeris [RU] FANRust RAID SIMULATOR 1.0
Attributes
moddedoxide
Last refreshed
Players now 0/ 200
7-day average 0 peak 1
Rank #15,183 top 68%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
020040060080018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 09:05 UTC12d ago 2 – running 1
Fri 16 Oct, 16:42 UTC13d ago 8 – 0.7 days 8
Thu 15 Oct, 20:21 UTC13d ago 8 – 0.8 days 4
Wed 14 Oct, 19:49 UTC14d ago 8 – 1 days 1
Wed 14 Oct, 06:48 UTC15d ago 7 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 190 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 102 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average 237 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 348 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 32 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [RU] FANRust RAID SIMULATOR 1.0 wipe?

The next wipe on [RU] FANRust RAID SIMULATOR 1.0 cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 12 days 8 hours ago the current world was made.

On [RU] FANRust RAID SIMULATOR 1.0, what happens on wipe day?

Across recent wipes the busiest point averaged 6 players. 7 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of [RU] FANRust RAID SIMULATOR 1.0?

No region tag is published by [RU] FANRust RAID SIMULATOR 1.0, but the name points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 185.189.255.210:35100.

Which Rust version is [RU] FANRust RAID SIMULATOR 1.0 on?

On Windows, [RU] FANRust RAID SIMULATOR 1.0 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does [RU] FANRust RAID SIMULATOR 1.0 show, and is it up?

[RU] FANRust RAID SIMULATOR 1.0 reports online at the current check. The uptime it reports puts the last restart at about 31 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does [RU] FANRust RAID SIMULATOR 1.0 perform well?

The 48-hour average was 511 server fps; the low was 505. Buildings, deployables and all other world objects brought the entity total to 44,259. Peak memory was 3,326 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on [RU] FANRust RAID SIMULATOR 1.0 carry?

Tags from [RU] FANRust RAID SIMULATOR 1.0, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Player slots: 200; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does [RU] FANRust RAID SIMULATOR 1.0 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [RU] FANRust RAID SIMULATOR 1.0 fits are: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does [RU] FANRust RAID SIMULATOR 1.0 sit among Rust servers?

On player hours over seven days, [RU] FANRust RAID SIMULATOR 1.0 ranks #15,183, within the top 68% of ranked servers.

At what level does [RU] FANRust RAID SIMULATOR 1.0 run its population?

[RU] FANRust RAID SIMULATOR 1.0 holds 0 players of its 200 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 07:00 UTC with 0 players.

Map and rules

What settings and rules does [RU] FANRust RAID SIMULATOR 1.0 use?

Gather rate is not mentioned in the name of [RU] FANRust RAID SIMULATOR 1.0. The cap on group membership is 16 players. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on [RU] FANRust RAID SIMULATOR 1.0: which one is it?

The game generates a procedural map of size 4,096 with seed 121315421 for [RU] FANRust RAID SIMULATOR 1.0. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

Connection

How do you connect to [RU] FANRust RAID SIMULATOR 1.0?

In the Rust console (F1), enter client.connect 185.189.255.210:35100. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://fanrust.ru.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players Player slots: 200.
ts16
Group limit Teams hold no more than 16.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.