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Drill-through Server detail

RedLine#2 -VANILLA-

Online EU 185.189.255.167:35500 checked 26m ago

Drill-through
FilterServeris RedLine#2 -VANILLA-
Attributes
biweekly wipes carbon
Last refreshed
Players now 0/ 300
7-day average 1 peak 6
Rank #3,355 top 15% · #1267 in EU
Last wipe 13d ago biweekly schedule
Next wipe 13h Fri 30 Oct, 14:01 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:01 UTC, in 13h. Its biweekly schedule tag · low confidence

usual gap13.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak6players, last three wipes
crowd held33%else halves by day 7

Coming wipes

InWhen, UTCKind
13hFri 30 Oct, 14:01 UTCits own
6d 18hThu 5 Nov, 19:00 UTCFW force wipe
14d 13hFri 13 Nov, 14:01 UTCits own
28d 13hFri 27 Nov, 14:01 UTCits own
34d 18hThu 3 Dec, 19:00 UTCFW force wipe
42d 13hFri 11 Dec, 14:01 UTCits own

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:01 UTC13d ago 9 – running 0
Thu 1 Oct, 18:39 UTC FW28d ago 4 halved by day 12 14.8 days 0
Thu 17 Sep, 23:23 UTC42d ago 5 halved by day 2 13.8 days 0
Tue 15 Sep, 23:30 UTC44d ago 5 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 362 / 425
Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 137 on average 273 / 750
Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 59 on average 328 / 375
Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 41 on average 210 / 250
Rustopia.gg - EU Medium EU · groups of 12+ · biweekly · 37 on average 228 / 275
Rustafied.com - EU Medium - Small EU · groups of 16+ · biweekly · 23 on average 98 / 300

Quick answers

from the figures on this page

Wipe data

When does RedLine#2 -VANILLA- wipe?

The tag sets the prediction: too few of RedLine#2 -VANILLA-'s wipes are on record to confirm its schedule. A wipe is scheduled for Friday 30 October at 14:01 UTC, according to this server's cycle. 13 days 10 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.

On RedLine#2 -VANILLA-, what happens on wipe day?

The average busiest count over recent wipes is 6 players. The highest player count on the latest wipe arrived 20 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. In the other cases the crowd dropped below half by day 7.

Server

What is the hosting location of RedLine#2 -VANILLA-?

The EU tag on RedLine#2 -VANILLA- lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.189.255.167:35500 is its address.

What Rust build does RedLine#2 -VANILLA- run?

On Windows, RedLine#2 -VANILLA- runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is RedLine#2 -VANILLA-, and is it online now?

The current status of RedLine#2 -VANILLA- is online. The uptime it reports puts the last restart at about 18 hours ago. Of 168 hours in the last 7 full days, 143 were up: 85%. The first sighting of it by Rust Server Analytics was on 15 September 2026.

Is performance on RedLine#2 -VANILLA- stable?

The 48-hour average was 170 server fps; the low was 139. Entity count reached 141,391, covering buildings, deployables and the rest of the world. Peak memory was 3,895 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on RedLine#2 -VANILLA- be read?

Tags from RedLine#2 -VANILLA-, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp300 (Max players): Player slots: 300; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Its browser listing sits in Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RedLine#2 -VANILLA- appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RedLine#2 -VANILLA- fits are: EU Rust servers: live population data and Community Rust servers, live. On the server list, the filters that return it are: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does RedLine#2 -VANILLA- compare?

RedLine#2 -VANILLA- holds #3,355 on seven-day player hours and #1,267 in Europe, inside the top 15% of the ranked field.

What is the population of RedLine#2 -VANILLA-?

Population at the current refresh: 0 players on RedLine#2 -VANILLA-, against 300 slots. Seven-day figures: an average of 1 players and a peak of 6. Across the last 48 hours, 10:00 UTC shows the highest average: 4 players.

Map and rules

How is RedLine#2 -VANILLA- configured, and what rules apply?

No gather rate is given in the name of RedLine#2 -VANILLA-. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on RedLine#2 -VANILLA-: which one is it?

A procedural map of size 5,000 with seed 2141467120, generated by the game, runs on RedLine#2 -VANILLA-. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto RedLine#2 -VANILLA-?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.189.255.167:35500. Find it online at https://redlineserver.gamestores.app.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^y,^b,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp300
Max players Player slots: 300.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Mods and access

^y
Carbon Plugin framework: Carbon.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.