RedLine#2 -VANILLA-
Online EU 185.189.255.167:35500 checked 26m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:01 UTC, in 13h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 13h | Fri 30 Oct, 14:01 UTC | its own |
| 6d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 13h | Fri 13 Nov, 14:01 UTC | its own |
| 28d 13h | Fri 27 Nov, 14:01 UTC | its own |
| 34d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 13h | Fri 11 Dec, 14:01 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:01 UTC13d ago | 9 | – | running | 0 |
| Thu 1 Oct, 18:39 UTC FW28d ago | 4 | halved by day 12 | 14.8 days | 0 |
| Thu 17 Sep, 23:23 UTC42d ago | 5 | halved by day 2 | 13.8 days | 0 |
| Tue 15 Sep, 23:30 UTC44d ago | 5 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 362 / 425 |
| Rustafied.com - EU Medium - Large | EU · groups of 16+ · biweekly · 137 on average | 273 / 750 |
| Rusty Moose |EU Biweekly| | EU · groups of 12+ · biweekly · 59 on average | 328 / 375 |
| Rustoria.co - EU Medium | EU · groups of 12+ · biweekly · 41 on average | 210 / 250 |
| Rustopia.gg - EU Medium | EU · groups of 12+ · biweekly · 37 on average | 228 / 275 |
| Rustafied.com - EU Medium - Small | EU · groups of 16+ · biweekly · 23 on average | 98 / 300 |
Quick answers
from the figures on this pageWipe data
When does RedLine#2 -VANILLA- wipe?
The tag sets the prediction: too few of RedLine#2 -VANILLA-'s wipes are on record to confirm its schedule. A wipe is scheduled for Friday 30 October at 14:01 UTC, according to this server's cycle. 13 days 10 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.
On RedLine#2 -VANILLA-, what happens on wipe day?
The average busiest count over recent wipes is 6 players. The highest player count on the latest wipe arrived 20 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. In the other cases the crowd dropped below half by day 7.
Server
What is the hosting location of RedLine#2 -VANILLA-?
The EU tag on RedLine#2 -VANILLA- lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.189.255.167:35500 is its address.
What Rust build does RedLine#2 -VANILLA- run?
On Windows, RedLine#2 -VANILLA- runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is RedLine#2 -VANILLA-, and is it online now?
The current status of RedLine#2 -VANILLA- is online. The uptime it reports puts the last restart at about 18 hours ago. Of 168 hours in the last 7 full days, 143 were up: 85%. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Is performance on RedLine#2 -VANILLA- stable?
The 48-hour average was 170 server fps; the low was 139. Entity count reached 141,391, covering buildings, deployables and the rest of the world. Peak memory was 3,895 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on RedLine#2 -VANILLA- be read?
Tags from RedLine#2 -VANILLA-, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp300 (Max players): Player slots: 300; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Its browser listing sits in Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does RedLine#2 -VANILLA- appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists RedLine#2 -VANILLA- fits are: EU Rust servers: live population data and Community Rust servers, live. On the server list, the filters that return it are: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does RedLine#2 -VANILLA- compare?
RedLine#2 -VANILLA- holds #3,355 on seven-day player hours and #1,267 in Europe, inside the top 15% of the ranked field.
What is the population of RedLine#2 -VANILLA-?
Population at the current refresh: 0 players on RedLine#2 -VANILLA-, against 300 slots. Seven-day figures: an average of 1 players and a peak of 6. Across the last 48 hours, 10:00 UTC shows the highest average: 4 players.
Map and rules
How is RedLine#2 -VANILLA- configured, and what rules apply?
No gather rate is given in the name of RedLine#2 -VANILLA-. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on RedLine#2 -VANILLA-: which one is it?
A procedural map of size 5,000 with seed 2141467120, generated by the game, runs on RedLine#2 -VANILLA-. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto RedLine#2 -VANILLA-?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.189.255.167:35500. Find it online at https://redlineserver.gamestores.app.