Local Custom Map Test
Offline 185.181.220.138:28015 checked 5h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:28 UTC6h ago | – | – | running | 1 |
| Wed 28 Oct, 21:47 UTC21h ago | – | – | – | 1 |
| Tue 27 Oct, 20:08 UTC1d ago | – | – | – | 1 |
| Wed 21 Oct, 19:03 UTC8d ago | 2 | – | 6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 510 on average | 315 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 430 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 958 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 45 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 988 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Local Custom Map Test wipe?
The next wipe on Local Custom Map Test cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 6 hours ago the current world was made.
On Local Custom Map Test, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 0 hours after it began.
Server
Which location hosts Local Custom Map Test?
No region is published by Local Custom Map Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 185.181.220.138:28015 is its address.
Which Rust version is Local Custom Map Test on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Local Custom Map Test. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Local Custom Map Test show, and is it up?
Last seen 5 hours ago, Local Custom Map Test now reports offline. Its reported uptime indicates a restart roughly 33 minutes ago. 2% uptime over the last 7 full days, equal to 3 of 168 hours. It entered Rust Server Analytics records on 21 October 2026.
What performance does Local Custom Map Test show?
Server fps averaged 146 over the last 48 hours, with a floor of 142. Buildings, deployables and all other world objects brought the entity total to 94,500. At its highest, memory use was 1,804 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on Local Custom Map Test be read?
The game's server browser reads the tags Local Custom Map Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Local Custom Map Test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Local Custom Map Test fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
Against other Rust servers, how does Local Custom Map Test compare?
Player hours for the last seven days place Local Custom Map Test at #8,882, in the top 40% of the ranked field.
How many players does Local Custom Map Test carry?
No response from Local Custom Map Test at the latest check, with a last sighting 5 hours ago. Averaging 1 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 22:00 UTC with 2 players.
Map and rules
What settings and rules does Local Custom Map Test use?
No gather rate is given in the name of Local Custom Map Test. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.
The map on Local Custom Map Test: which one is it?
Local Custom Map Test uses a procedural map of size 4,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
Connection
How do you connect to Local Custom Map Test?
In the Rust console (F1), enter client.connect 185.181.220.138:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.