_Do not Join
Online EU 185.180.2.18:28276 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 372 / 425 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 458 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 988 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 59 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 992 / 1000 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 234 on average | 785 / 800 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for _Do not Join: what is it?
Too few wipes on record for _Do not Join to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 26 days 6 hours ago.
Server
What is the hosting location of _Do not Join?
The EU tag on _Do not Join lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 185.180.2.18:28276.
What Rust build does _Do not Join run?
Rust network protocol 2635 and build 168909 on Linux is the setup for _Do not Join. Joining requires the same protocol on your game; Steam handles the update.
Is _Do not Join up, and how steady is its uptime?
The current status of _Do not Join is online. Its reported uptime indicates a restart roughly 11 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 3 October 2026 is when Rust Server Analytics first recorded it.
What performance does _Do not Join show?
Over 48 hours the average held at 32 server fps, and the minimum was 20. Entity count reached 75,558, covering buildings, deployables and the rest of the world. Peak memory was 2,321 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do _Do not Join's tags stand for?
The game's server browser reads the tags _Do not Join publishes: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Capacity of 30 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does _Do not Join appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists _Do not Join fits are: EU Rust servers: live population data and Community Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does _Do not Join compare?
_Do not Join holds #6,862 on seven-day player hours and #1,974 in Europe, inside the top 31% of the ranked field.
How many players does _Do not Join carry?
_Do not Join holds 0 players of its 30 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 10:00 UTC with 1 players.
Settings
How is _Do not Join configured, and what rules apply?
No gather rate is given in the name of _Do not Join. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.
What is the map for _Do not Join?
A procedural map of size 3,700 with seed 1584316599, generated by the game, runs on _Do not Join. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to _Do not Join?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.180.2.18:28276.