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Drill-through Server detail

RustA

Offline 185.179.202.196:28017 checked 22d ago

Drill-through
FilterServeris RustA
Attributes
vanilla
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,986 top 71%
Last wipe 22d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct9 Oct11 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 385 / 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 455 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 978 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 55 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 991 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 27 / 250

Quick answers

from the figures on this page

Wipe data

On what cycle does RustA wipe?

The rhythm of RustA cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 22 days 18 hours.

Server

Which location hosts RustA?

No region appears in what RustA publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.179.202.196:28017 is its address.

What Rust build does RustA run?

Rust network protocol 2634 and build 166652 on Linux is the setup for RustA. The protocol has to match before you can join; Steam updates it automatically.

Is RustA up, and how steady is its uptime?

The current status is offline for RustA, with the last sighting 22 days 18 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 6 October 2026.

Lists and tags

What do RustA's tags stand for?

Tags from RustA, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature RustA?

These Rust Server Analytics lists include RustA: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player numbers

Where does RustA sit among Rust servers?

The seven-day player-hours rank for RustA is #15,986, inside the top 71% of all ranked servers.

At what level does RustA run its population?

No response from RustA at the latest check, with a last sighting 22 days 18 hours ago.

Map and rules

What settings and rules does RustA use?

The name of RustA does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RustA: which one is it?

The game generates a procedural map for RustA.

How to join

How can a player join RustA?

In the Rust console (F1), enter client.connect 185.179.202.196:28017. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players 100 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.