RustA
Offline 185.179.202.196:28017 checked 22d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 385 / 425 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 455 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 978 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 55 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 991 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 27 / 250 |
Quick answers
from the figures on this pageWipe data
On what cycle does RustA wipe?
The rhythm of RustA cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 22 days 18 hours.
Server
Which location hosts RustA?
No region appears in what RustA publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.179.202.196:28017 is its address.
What Rust build does RustA run?
Rust network protocol 2634 and build 166652 on Linux is the setup for RustA. The protocol has to match before you can join; Steam updates it automatically.
Is RustA up, and how steady is its uptime?
The current status is offline for RustA, with the last sighting 22 days 18 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 6 October 2026.
Lists and tags
What do RustA's tags stand for?
Tags from RustA, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature RustA?
These Rust Server Analytics lists include RustA: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Player numbers
Where does RustA sit among Rust servers?
The seven-day player-hours rank for RustA is #15,986, inside the top 71% of all ranked servers.
At what level does RustA run its population?
No response from RustA at the latest check, with a last sighting 22 days 18 hours ago.
Map and rules
What settings and rules does RustA use?
The name of RustA does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.
The map on RustA: which one is it?
The game generates a procedural map for RustA.
How to join
How can a player join RustA?
In the Rust console (F1), enter client.connect 185.179.202.196:28017. Launch Rust on this page also works, opening Rust through Steam and connecting you.