Rust Server Analytics 40,133 players11,699 servers
All servers
Drill-through Server detail

Devblog 301 LAN

Offline 185.16.213.70:28015 checked 31d ago

Drill-through
FilterServeris Devblog 301 LAN
Attributes
pve
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #16,957 top 71%
Last wipe 35d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average 80 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average 11 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average 41 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 10 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 21 on average 26 / 150
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 2 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Devblog 301 LAN wipe?

The rhythm of Devblog 301 LAN cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 35 days 16 hours ago.

Server

Which location hosts Devblog 301 LAN?

A region is not published by Devblog 301 LAN; its region code reads us4. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.16.213.70:28015 is its address.

What Rust build does Devblog 301 LAN run?

Rust network protocol 2602 and build 132924 on Windows is the setup for Devblog 301 LAN. Your game must match the protocol to join, and Steam applies that update.

What uptime does Devblog 301 LAN show, and is it up?

Offline at this refresh: Devblog 301 LAN, last seen 31 days 3 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 27 September 2026.

Lists and tags

What do Devblog 301 LAN's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2602 (Protocol): To join, your game version must match protocol 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus4 (Region code): Its region code is us4; ^p (PvE): Player combat is off; the world supplies the danger are the tags Devblog 301 LAN publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Devblog 301 LAN?

These Rust Server Analytics lists include Devblog 301 LAN: Community Rust servers, live and PvE Rust servers by live population. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population

Where does Devblog 301 LAN sit among Rust servers?

The seven-day player-hours rank for Devblog 301 LAN is #16,957, inside the top 71% of all ranked servers.

At what level does Devblog 301 LAN run its population?

Devblog 301 LAN is offline at this refresh; the last contact was 31 days 3 hours ago.

Settings

What settings and rules does Devblog 301 LAN use?

The name of Devblog 301 LAN does not state a gather rate. The game's default 8-player group limit is in force. It runs pve, no fighting other players. In the server browser, it appears under Community. Anti-cheat status: VAC off.

The map on Devblog 301 LAN: which one is it?

Devblog 301 LAN uses a procedural map, which the game generates.

How to join

What is the way onto Devblog 301 LAN?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.16.213.70:28015.

Server tags

what each one means

Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players 20 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2602
Protocol To join, your game version must match protocol 2602.
cs132924
Build The game build is 132924.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus4
Region code Its region code is us4.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.