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Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)

Offline 185.135.81.17:35000 checked 10d ago

Drill-through
FilterServeris Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)
Attributes
2x weekly wipes moddedoxide
Last refreshed
Players now 1/ 100
7-day average 0 peak –
Rank #12,988 top 59%
Last wipe 20d ago weekly schedule
Next wipe 13h Fri 30 Oct, 00:59 UTC
Capacity 1% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct7 Oct12 Oct16 Oct21 Oct25 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 00:59 UTC, in 13h. Its weekly schedule tag · low confidence

usual gap5.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

InWhen, UTCKind
13hFri 30 Oct, 00:59 UTCits own
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
7d 13hFri 6 Nov, 00:59 UTCits own
14d 13hFri 13 Nov, 00:59 UTCits own
21d 13hFri 20 Nov, 00:59 UTCits own
28d 13hFri 27 Nov, 00:59 UTCits own
35d 7hThu 3 Dec, 19:00 UTCFW force wipe
35d 13hFri 4 Dec, 00:59 UTCits own

The first 48 hours of its last wipes

Fri 9 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:59 UTC20d ago 2 – running 0
Sat 3 Oct, 02:50 UTC26d ago 1 halved by day 2 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 332 on average 1046 / 1090
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 315 on average 158 / 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 279 on average 250 / 300
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 277 on average 337 / 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average 62 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 130 on average 30 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) wipe?

Its tag guides the prediction, since Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) has too few wipes on record to confirm the schedule. Friday 30 October at 00:59 UTC is when its next wipe is due. 20 days 10 hours ago the current world was made. Its tags carry a weekly wipe schedule.

On Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), what happens on wipe day?

The average busiest count over recent wipes is 2 players. 10 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server details

In which region does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) sit?

No region appears in what Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 185.135.81.17:35000.

What Rust build does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) run?

Rust network protocol 2634 and build 166652 on Windows is the setup for Hazma Rust #1 - Modded 2x (Solo/Duo/Trio). Joining requires the same protocol on your game; Steam handles the update.

What uptime does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) show, and is it up?

Offline at this refresh: Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), last seen 10 days 14 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 3 October 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) carry?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

The following Rust Server Analytics lists count Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) among their servers: Rust servers with a 2x gather rate and Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Player numbers

Where does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) sit among Rust servers?

On player hours over seven days, Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) ranks #12,988, within the top 59% of ranked servers.

What is the population of Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

No response from Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) at the latest check, with a last sighting 10 days 14 hours ago.

Settings

What settings and rules does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) use?

Gather at 2x on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), according to the server name. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio): which one is it?

A procedural map of size 4,000 with seed 621411223, generated by the game, runs on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio). The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

Connection

How do you connect to Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

In the Rust console (F1), enter client.connect 185.135.81.17:35000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly The server wipes each week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.