TEST
Offline 185.107.125.210:28015 checked 43d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 427 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 455 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 975 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 60 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 990 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 30 / 250 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for TEST: what is it?
The rhythm of TEST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 58 days ago the current world was made.
Server details
Which location hosts TEST?
A region is not published by TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 185.107.125.210:28015.
Which Rust version is TEST on?
The platform is Windows, with Rust network protocol 2632 and build 162434 running on TEST. Joining requires the same protocol on your game; Steam handles the update.
How reliable is TEST, and is it online now?
The current status is offline for TEST, with the last sighting 43 days 3 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.
Lists and tags
What do TEST's tags stand for?
Tags from TEST, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): Joining needs your game on protocol 2632; cs162434 (Build): The game build is 162434; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does TEST appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include TEST: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does TEST sit among Rust servers?
Player hours for the last seven days place TEST at #15,498, in the top – of the ranked field.
How many players does TEST carry?
The last sighting of TEST was 43 days 3 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does TEST use?
The name of TEST does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.
What is the map for TEST?
TEST uses a procedural map, which the game generates.
Connection
How do you connect to TEST?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.107.125.210:28015.