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Drill-through Server detail

Test Development Server

Offline 184.4.38.100:28015 checked 28d ago

Drill-through
FilterServeris Test Development Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #14,314 top 60%
Last wipe 28d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct3 Oct5 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 140 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 105 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 17 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 19 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Test Development Server: what is it?

With too few of its wipes on record, Test Development Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 28 days 3 hours ago the current world was made.

Server details

In which region does Test Development Server sit?

A region is not published by Test Development Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 184.4.38.100:28015.

Which Rust version is Test Development Server on?

On Windows, Test Development Server runs Rust network protocol 2634 and build 166440. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Test Development Server, and is it online now?

The current status is offline for Test Development Server, with the last sighting 28 days 3 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 30 September 2026.

Lists and tags

What do Test Development Server's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166440 (Build): Game build: 166440; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags Test Development Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Test Development Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Test Development Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Test Development Server sit among Rust servers?

The seven-day player-hours rank for Test Development Server is #14,314, inside the top 60% of all ranked servers.

How many players does Test Development Server carry?

The last sighting of Test Development Server was 28 days 3 hours ago; it is offline at this refresh.

Settings

How is Test Development Server configured, and what rules apply?

Gather rate is not mentioned in the name of Test Development Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Test Development Server?

The game generates a procedural map for Test Development Server.

How to join

How can a player join Test Development Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 184.4.38.100:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166440
Build Game build: 166440.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.