Rust Server Analytics 68,197 players11,798 servers
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Drill-through Server detail

local test

Offline 184.152.19.162:28015 checked 19d ago

Drill-through
FilterServeris local test
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,591 top 61%
Last wipe 19d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 513 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 315 / 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 42 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 35 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 91 / 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 111 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for local test: what is it?

The rhythm of local test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 19 days 4 hours ago.

Server details

Which location hosts local test?

No region appears in what local test publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 184.152.19.162:28015.

Which Rust version is local test on?

Rust network protocol 2634 and build 167398 on Windows is the setup for local test. The protocol has to match before you can join; Steam updates it automatically.

What uptime does local test show, and is it up?

The current status is offline for local test, with the last sighting 19 days ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 9 October 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on local test be read?

Tags from local test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does local test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include local test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does local test compare?

The seven-day player-hours rank for local test is #13,591, inside the top 61% of all ranked servers.

How many players does local test carry?

local test is offline at this refresh; the last contact was 19 days ago.

Settings

How is local test configured, and what rules apply?

Gather rate is not mentioned in the name of local test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for local test?

The game generates a procedural map for local test.

How to join

How can a player join local test?

In the Rust console (F1), enter client.connect 184.152.19.162:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.