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Drill-through Server detail

Darkstorm PVE | no decay

Offline 184.14.99.153:28015 checked 12d ago

Drill-through
FilterServeris Darkstorm PVE | no decay
Attributes
oxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,114 top 70%
Last wipe 25d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:53 UTC25d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 636 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 138 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 255 / 300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Darkstorm PVE | no decay: what is it?

The rhythm of Darkstorm PVE | no decay cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 25 days 16 hours.

Wipe day on Darkstorm PVE | no decay: what should you expect?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does Darkstorm PVE | no decay sit?

No region is published by Darkstorm PVE | no decay. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 184.14.99.153:28015.

What Rust build does Darkstorm PVE | no decay run?

Rust network protocol 2634 and build 166652 on Linux is the setup for Darkstorm PVE | no decay. Joining requires the same protocol on your game; Steam handles the update.

Is Darkstorm PVE | no decay up, and how steady is its uptime?

Last seen 12 days 11 hours ago, Darkstorm PVE | no decay now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 17 September 2026.

Tags

How should the tags on Darkstorm PVE | no decay be read?

gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags Darkstorm PVE | no decay publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Darkstorm PVE | no decay?

Among the Rust Server Analytics lists Darkstorm PVE | no decay fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Darkstorm PVE | no decay hold in the server rankings?

On player hours over seven days, Darkstorm PVE | no decay ranks #15,114, within the top 70% of ranked servers.

At what level does Darkstorm PVE | no decay run its population?

The last sighting of Darkstorm PVE | no decay was 12 days 11 hours ago; it is offline at this refresh.

Settings

How is Darkstorm PVE | no decay configured, and what rules apply?

The name of Darkstorm PVE | no decay does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Darkstorm PVE | no decay: which one is it?

A procedural map of size 4,750 with seed 731245, generated by the game, runs on Darkstorm PVE | no decay. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Darkstorm PVE | no decay?

In the Rust console (F1), enter client.connect 184.14.99.153:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build Build number 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.