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Drill-through Server detail

Local Test

Offline 183.94.166.217:28015 checked 42d ago

Drill-through
FilterServeris Local Test
Attributes
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #14,448 no region published
Last wipe 42d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 567 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 378 / 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 41 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 43 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 158 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 79 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Local Test wipe?

The rhythm of Local Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 42 days 18 hours.

Server details

What is the hosting location of Local Test?

A region is not published by Local Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 183.94.166.217:28015.

Which Rust version is Local Test on?

The platform is Windows, with Rust network protocol 2633 and build 163794 running on Local Test. Your game must match the protocol to join, and Steam applies that update.

Is Local Test up, and how steady is its uptime?

Offline at this refresh: Local Test, last seen 42 days 17 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.

Tags

How should the tags on Local Test be read?

Tags from Local Test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Local Test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Local Test among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does Local Test sit among Rust servers?

Player hours for the last seven days place Local Test at #14,448, in the top – of the ranked field.

How many players does Local Test carry?

No response from Local Test at the latest check, with a last sighting 42 days 17 hours ago.

Settings

What settings and rules does Local Test use?

No gather rate is given in the name of Local Test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Local Test?

Local Test uses a procedural map, which the game generates.

Connection

What is the way onto Local Test?

In the Rust console (F1), enter client.connect 183.94.166.217:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.