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Drill-through Server detail

【版纳PVE】突袭 | 事件 | 技能 | 工业 |

Online EA 180.188.24.152:30015 checked 12m ago

Drill-through
FilterServeris 【版纳PVE】突袭 | 事件 | 技能 | 工业 |
Attributes
monthly wipes vanillamoddedoxidepve
Last refreshed
Players now 3/ 100
7-day average 4 peak 9
Rank #1,534 top 7% · #156 in EA
Last wipe 24d ago monthly schedule
Next wipe 6d 20h Thu 5 Nov, 19:00 UTC FW
Capacity 3% full

Players

average and peak, with its wipes marked
AveragePeak
02.557.51023:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 7% of all ranked servers, top 29% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

InWhen, UTCKind
6d 20hThu 5 Nov, 19:00 UTCFW force wipe
34d 20hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 10:18 UTC24d ago 7 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 34 on average 24 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 17 / 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 13 / 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 6 / 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 3 / 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 9 / 100

Quick answers

from the figures on this page

Wipe cycle

When does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | wipe?

Once a month 【版纳PVE】突袭 | 事件 | 技能 | 工业 | wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 24 days 11 hours ago. Its tags state a wipe schedule of one month.

On 【版纳PVE】突袭 | 事件 | 技能 | 工业 |, what happens on wipe day?

The average busiest count over recent wipes is 7 players. Peak population for the latest wipe came 3 hours after it began.

Server

In which region does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | sit?

In Asia, according to its EA tag, sits 【版纳PVE】突袭 | 事件 | 技能 | 工业 |. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 180.188.24.152:30015.

What Rust build does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | run?

On Windows, 【版纳PVE】突袭 | 事件 | 技能 | 工业 | runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | show, and is it up?

【版纳PVE】突袭 | 事件 | 技能 | 工业 | reports online at the current check. The uptime it reports puts the last restart at about 18 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 4 October 2026 is when Rust Server Analytics first recorded it.

Is performance on 【版纳PVE】突袭 | 事件 | 技能 | 工业 | stable?

Over 48 hours the average held at 112 server fps, and the minimum was 10. Buildings, deployables and all other world objects brought the entity total to 147,957. Memory use reached 4,207 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

What do 【版纳PVE】突袭 | 事件 | 技能 | 工业 |'s tags stand for?

The game's server browser reads the tags 【版纳PVE】突袭 | 事件 | 技能 | 工业 | publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EA (East Asia): East Asia is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count 【版纳PVE】突袭 | 事件 | 技能 | 工业 | among their servers: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | hold in the server rankings?

For player hours over the last seven days, 【版纳PVE】突袭 | 事件 | 技能 | 工业 | places #1,534 globally and #156 in Asia, in the top 7% of all ranked servers.

What is the population of 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

【版纳PVE】突袭 | 事件 | 技能 | 工业 | holds 3 players of its 100 slots as of the latest update. Averaging 4 players across seven days, the server reached a peak of 9. Across the last 48 hours, 13:00 UTC shows the highest average: 8 players.

Map and rules

What are the settings on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |, and its rules?

No gather rate is given in the name of 【版纳PVE】突袭 | 事件 | 技能 | 工业 |. The default group cap of 8 players applies. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is disabled.

What is the map for 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

A procedural map of size 4,096 with seed 1337, generated by the game, runs on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

Connection

How can a player join 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 180.188.24.152:30015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,^m,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EA
East Asia East Asia is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.