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Drill-through Server detail

TestServer

Offline 180.146.193.7:28015 checked 21d ago

Drill-through
FilterServeris TestServer
Attributes
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #13,647 top 62%
Last wipe 27d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 372 / 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 458 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 988 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 59 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 992 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 30 / 250

Quick answers

from the figures on this page

Wipe cycle

When does TestServer wipe?

Too few wipes on record for TestServer to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 19 hours ago.

Server details

What is the hosting location of TestServer?

No region appears in what TestServer publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 180.146.193.7:28015.

What Rust build does TestServer run?

On Windows, TestServer runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam handles the update.

How reliable is TestServer, and is it online now?

Last seen 21 days 3 hours ago, TestServer now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 7 October 2026.

Tags

Which meanings do the tags on TestServer carry?

The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): Build number 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does TestServer appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count TestServer among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does TestServer compare?

Player hours for the last seven days place TestServer at #13,647, in the top 62% of the ranked field.

At what level does TestServer run its population?

No response from TestServer at the latest check, with a last sighting 21 days 3 hours ago.

Settings

How is TestServer configured, and what rules apply?

No gather rate is given in the name of TestServer. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on TestServer: which one is it?

TestServer uses a procedural map, which the game generates.

Connection

What is the way onto TestServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 180.146.193.7:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166494
Build Build number 166494.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.