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Drill-through Server detail

TestServer

Offline 180.144.66.116:28015 checked 39d ago

Drill-through
FilterServeris TestServer
Attributes
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #13,272 no region published
Last wipe 55d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 254 / 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 325 / 350
eulongtest (private perf box) EU · groups of 14+ · monthly · 290 on average 480 / 8
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 808 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 47 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 886 / 950

Quick answers

from the figures on this page

Wipe data

When does TestServer wipe?

With too few of its wipes on record, TestServer's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 55 days 21 hours.

Server

In which region does TestServer sit?

No region is published by TestServer. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 180.144.66.116:28015.

Which Rust version is TestServer on?

On Windows, TestServer runs Rust network protocol 2633 and build 162929. Joining requires the same protocol on your game; Steam handles the update.

Is TestServer up, and how steady is its uptime?

Last seen 39 days 7 hours ago, TestServer now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 20 September 2026.

Lists and tags

What do TestServer's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags TestServer publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature TestServer?

The following Rust Server Analytics lists count TestServer among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does TestServer hold in the server rankings?

On player hours over seven days, TestServer ranks #13,272, within the top – of ranked servers.

At what level does TestServer run its population?

TestServer is offline at this refresh; the last contact was 39 days 7 hours ago.

Map and rules

What settings and rules does TestServer use?

No gather rate is given in the name of TestServer. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for TestServer?

TestServer uses a procedural map, which the game generates.

Connection

How do you connect to TestServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 180.144.66.116:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit Default team size of 8.
v2633
Protocol Joining needs your game on protocol 2633.
cs162929
Build Game build: 162929.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.