testing
Offline NA 179.64.109.233:28015 checked 6d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 78% in NA, and #361 of the duo servers (top 86%). Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Saturday 31 October, 15:49 UTC, in 1d 22h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustForNoobs.com | Solo/Duo | Weekly | US | NA · duo · weekly · 102 on average | 7 / 100 |
| RustForNoobs.com | Mondays | Solo/Duo | US | NA · duo · weekly · 70 on average | 75 / 100 |
| US RustLife.net | Solo/Duo | Fridays | Noob Friendly | NA · duo · weekly · 3 on average | 0 / 100 |
| WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED | NA · duo · weekly · 3 on average | 0 / 100 |
| US RustLife.net | Solo/Duo | Mondays | Noob Friendly | NA · duo · weekly · 2 on average | 2 / 100 |
| WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED | NA · duo · 2x · weekly · 145 on average | 186 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does testing wipe?
An estimate from weekly: 7 days after its last wipe gives testing's next wipe. Saturday 31 October at 15:49 UTC is the date the next wipe falls on. The world now in play was created 19 days 1 hours ago. Its tags carry a weekly wipe schedule.
Server
In which region does testing sit?
In North America, according to its NA tag, sits testing. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 179.64.109.233:28015.
What Rust build does testing run?
Rust network protocol 2635 and build 168909 on Windows is the setup for testing. Your game must match the protocol to join, and Steam applies that update.
What uptime does testing show, and is it up?
Offline at this refresh: testing, last seen 6 days 9 hours ago. Of 144 hours in the last 6 full days, 2 were up: 1%. It entered Rust Server Analytics records on 22 October 2026.
Lists and tags
What do testing's tags stand for?
Tags from testing, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp20 (Max players): Capacity of 20 slots; ts2 (Group limit): Teams hold no more than 2; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon; NA (North America): North America is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does testing appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include testing: Duo Rust servers, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
Player numbers
Against other Rust servers, how does testing compare?
Ranked on seven-day player hours, testing is #14,644 overall and #1,457 in North America, within the top 66% of ranked servers. Within the duo segment, its position is #361.
How many players does testing carry?
The last sighting of testing was 6 days 9 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 1.
Map and rules
What settings and rules does testing use?
The name of testing does not state a gather rate. A maximum of 2 players per group is set (duo). survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way onto testing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 179.64.109.233:28015.