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Drill-through Server detail

rusticopolopolis

Offline 179.60.87.211:28015 checked 11d ago

Drill-through
FilterServeris rusticopolopolis
Attributes
Last refreshed
Players now 1/ 2
7-day average 0 peak –
Rank #13,072 top 60%
Last wipe 26d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct18 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 21:19 UTC26d ago 1 – running 1
Mon 28 Sep, 15:21 UTC30d ago 1 – 4.2 days 0
Fri 25 Sep, 19:25 UTC33d ago 1 – 2.8 days 1
Tue 22 Sep, 20:34 UTC36d ago 1 held half 3 days 0
Mon 21 Sep, 19:05 UTC37d ago 1 – 1.1 days 1
Wed 16 Sep, 20:25 UTC42d ago 1 held half 4.9 days 1
Tue 15 Sep, 01:17 UTC44d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 169 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 169 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 18 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 15 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 81 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does rusticopolopolis wipe?

No next wipe can be predicted for rusticopolopolis, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 26 days 9 hours ago.

On rusticopolopolis, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.

Server

What is the hosting location of rusticopolopolis?

No region appears in what rusticopolopolis publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 179.60.87.211:28015.

Which Rust version is rusticopolopolis on?

The platform is Windows, with Rust network protocol 2634 and build 166586 running on rusticopolopolis. Your game must match the protocol to join, and Steam applies that update.

How reliable is rusticopolopolis, and is it online now?

Last seen 11 days 6 hours ago, rusticopolopolis now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

How should the tags on rusticopolopolis be read?

Tags from rusticopolopolis, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does rusticopolopolis appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count rusticopolopolis among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does rusticopolopolis sit among Rust servers?

On player hours over seven days, rusticopolopolis ranks #13,072, within the top 60% of ranked servers.

What is the population of rusticopolopolis?

rusticopolopolis is offline at this refresh; the last contact was 11 days 6 hours ago.

Map and rules

How is rusticopolopolis configured, and what rules apply?

The name of rusticopolopolis does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on rusticopolopolis: which one is it?

A procedural map, generated by the game, runs on rusticopolopolis.

How to join

What is the way onto rusticopolopolis?

In the Rust console (F1), enter client.connect 179.60.87.211:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players Player slots: 2.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166586
Build Game build: 166586.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.