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Drill-through Server detail

RustDockerServer

Offline 179.228.25.76:28015 checked 22d ago

Drill-through
FilterServeris RustDockerServer
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,982 top 71%
Last wipe 23d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct6 Oct9 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:49 UTC23d ago 1 – running 1
Thu 1 Oct, 21:10 UTC FW26d ago 1 held half 2.9 days 0
Thu 1 Oct, 14:23 UTC26d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average 647 / 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 412 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average 37 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average 52 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average 210 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 105 / 150

Quick answers

from the figures on this page

Wipe cycle

When does RustDockerServer wipe?

No next wipe can be predicted for RustDockerServer, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 16 hours ago the current world was made.

Wipe day on RustDockerServer: what should you expect?

Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.

Server

In which region does RustDockerServer sit?

No region appears in what RustDockerServer publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 179.228.25.76:28015.

What Rust build does RustDockerServer run?

On Linux, RustDockerServer runs Rust network protocol 2634 and build 166652. Your game must match the protocol to join, and Steam applies that update.

Is RustDockerServer up, and how steady is its uptime?

Last seen 22 days 22 hours ago, RustDockerServer now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 28 September 2026.

Lists and tags

How should the tags on RustDockerServer be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank are the tags RustDockerServer publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RustDockerServer appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RustDockerServer: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does RustDockerServer hold in the server rankings?

Player hours for the last seven days place RustDockerServer at #15,982, in the top 71% of the ranked field.

How many players does RustDockerServer carry?

The last sighting of RustDockerServer was 22 days 22 hours ago; it is offline at this refresh.

Settings

What settings and rules does RustDockerServer use?

Gather rate is not mentioned in the name of RustDockerServer. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RustDockerServer: which one is it?

The game generates a procedural map of size 4,500 with seed 1337 for RustDockerServer. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto RustDockerServer?

In the Rust console (F1), enter client.connect 179.228.25.76:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.