Local Debug (no EAC)
Offline 178.90.175.122:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 173 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 119 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 18 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 13 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 19 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 23 / 225 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Local Debug (no EAC) wipe?
The rhythm of Local Debug (no EAC) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 52 days 20 hours ago.
Server
What is the hosting location of Local Debug (no EAC)?
No region appears in what Local Debug (no EAC) publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 178.90.175.122:28015.
What Rust build does Local Debug (no EAC) run?
Rust network protocol 2633 and build 163207 on Windows is the setup for Local Debug (no EAC). Your game must match the protocol to join, and Steam applies that update.
Is Local Debug (no EAC) up, and how steady is its uptime?
Offline at this refresh: Local Debug (no EAC), last seen 2 days 14 hours ago. Of 168 hours in the last 7 full days, 6 were up: 4%. 26 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on Local Debug (no EAC) carry?
The game's server browser reads the tags Local Debug (no EAC) publishes: gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): Player slots: 8; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163207 (Build): Build number 163207; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Local Debug (no EAC)?
The following Rust Server Analytics lists count Local Debug (no EAC) among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Local Debug (no EAC) compare?
Player hours for the last seven days place Local Debug (no EAC) at #15,353, in the top 69% of the ranked field.
How many players does Local Debug (no EAC) carry?
The last sighting of Local Debug (no EAC) was 2 days 14 hours ago; it is offline at this refresh. The population has averaged 0 players over seven days.
Settings
How is Local Debug (no EAC) configured, and what rules apply?
The name of Local Debug (no EAC) does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for Local Debug (no EAC)?
The game generates a procedural map for Local Debug (no EAC).
How to join
What is the way onto Local Debug (no EAC)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.90.175.122:28015.