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Drill-through Server detail

TEST

Offline 178.66.0.10:28015 checked 26d ago

Drill-through
FilterServeris TEST
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,894 top 60%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep28 Sep1 Oct5 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:09 UTC FW27d ago 5 – running 4
Wed 30 Sep, 19:24 UTC28d ago 5 – 0.9 days 3
Tue 29 Sep, 16:50 UTC29d ago 5 – 1.1 days 0
Mon 28 Sep, 14:23 UTC30d ago 4 – 1.1 days 1
Sun 27 Sep, 13:22 UTC31d ago 5 – 1 days 2
Sat 26 Sep, 05:34 UTC32d ago 5 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 504 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 339 / 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 39 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 35 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 105 / 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 126 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does TEST wipe?

With irregular wipe times, TEST offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 1 hours ago the current world was made.

On TEST, what happens on wipe day?

Recent wipes averaged a busiest count of 5 players. Peak population for the latest wipe came 3 hours after it began.

Server details

Which location hosts TEST?

A region is not published by TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 178.66.0.10:28015 is its address.

What Rust build does TEST run?

On Windows, TEST runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam handles the update.

Is TEST up, and how steady is its uptime?

Last seen 26 days 23 hours ago, TEST now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 21 September 2026.

Lists and tags

How should the tags on TEST be read?

The game's server browser reads the tags TEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): Build number 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature TEST?

These Rust Server Analytics lists include TEST: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does TEST hold in the server rankings?

Player hours for the last seven days place TEST at #13,894, in the top 60% of the ranked field.

At what level does TEST run its population?

No response from TEST at the latest check, with a last sighting 26 days 23 hours ago.

Settings

What are the settings on TEST, and its rules?

No gather rate is given in the name of TEST. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for TEST?

A procedural map, generated by the game, runs on TEST.

How to join

How can a player join TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.66.0.10:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166494
Build Build number 166494.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.