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Drill-through Server detail

LocalTestNoEAC

Offline 178.27.140.49:28015 checked 45d ago

Drill-through
FilterServeris LocalTestNoEAC
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,004 no region published
Last wipe 45d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 303 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 193 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 36 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 21 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 46 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 59 / 200

Quick answers

from the figures on this page

Wipe cycle

When does LocalTestNoEAC wipe?

The rhythm of LocalTestNoEAC cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 45 days 2 hours ago the current world was made.

Server

What is the hosting location of LocalTestNoEAC?

No region is published by LocalTestNoEAC. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 178.27.140.49:28015.

Which Rust version is LocalTestNoEAC on?

Rust network protocol 2633 and build 163794 on Windows is the setup for LocalTestNoEAC. Joining requires the same protocol on your game; Steam handles the update.

What uptime does LocalTestNoEAC show, and is it up?

The current status is offline for LocalTestNoEAC, with the last sighting 45 days 2 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

What do LocalTestNoEAC's tags stand for?

Tags from LocalTestNoEAC, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does LocalTestNoEAC appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists LocalTestNoEAC fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does LocalTestNoEAC hold in the server rankings?

On player hours over seven days, LocalTestNoEAC ranks #13,004, within the top – of ranked servers.

How many players does LocalTestNoEAC carry?

The last sighting of LocalTestNoEAC was 45 days 2 hours ago; it is offline at this refresh.

Settings

What settings and rules does LocalTestNoEAC use?

Gather rate is not mentioned in the name of LocalTestNoEAC. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for LocalTestNoEAC?

LocalTestNoEAC uses a procedural map, which the game generates.

Connection

What is the way onto LocalTestNoEAC?

In the Rust console (F1), enter client.connect 178.27.140.49:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs163794
Build Build number 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.