Test
Offline 178.234.191.173:28015 checked 27d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 521 / 525 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 387 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 45 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 49 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 52 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 167 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Test wipe?
The rhythm of Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 27 days 18 hours ago the current world was made.
Server details
What is the hosting location of Test?
No region appears in what Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 178.234.191.173:28015.
What Rust build does Test run?
Rust network protocol 2633 and build 164530 on Windows is the setup for Test. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Test show, and is it up?
Last seen 27 days 15 hours ago, Test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 1 October 2026.
Lists and tags
Which meanings do the tags on Test carry?
Tags from Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does Test hold in the server rankings?
Player hours for the last seven days place Test at #13,870, in the top 60% of the ranked field.
How many players does Test carry?
Test is offline at this refresh; the last contact was 27 days 15 hours ago.
Settings
What settings and rules does Test use?
The name of Test does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Test: which one is it?
Test uses a procedural map, which the game generates.
Connection
How can a player join Test?
In the Rust console (F1), enter client.connect 178.234.191.173:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.