Rust Server Analytics 82,249 players11,849 servers
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Drill-through Server detail

ServerName

Offline 178.205.124.24:28015 checked 44d ago

Drill-through
FilterServeris ServerName
Attributes
Last refreshed
Players now 1/ 5
7-day average 0 peak –
Rank #13,021 no region published
Last wipe 52d ago no schedule published
Next wipe – no wipe seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 710 / 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 58 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 99 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 403 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 217 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 181 / 250

Quick answers

from the figures on this page

Wipe cycle

On what cycle does ServerName wipe?

The rhythm of ServerName cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 52 days ago.

Server details

Which location hosts ServerName?

A region is not published by ServerName. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 178.205.124.24:28015 is its address.

Which Rust version is ServerName on?

On Windows, ServerName runs Rust network protocol 2633 and build 163794. The protocol has to match before you can join; Steam updates it automatically.

Is ServerName up, and how steady is its uptime?

Last seen 44 days ago, ServerName now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Tags

How should the tags on ServerName be read?

The game's server browser reads the tags ServerName publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature ServerName?

The following Rust Server Analytics lists count ServerName among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does ServerName sit among Rust servers?

Player hours for the last seven days place ServerName at #13,021, in the top – of the ranked field.

What is the population of ServerName?

No response from ServerName at the latest check, with a last sighting 44 days ago.

Map and rules

What settings and rules does ServerName use?

The name of ServerName does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for ServerName?

A procedural map, generated by the game, runs on ServerName.

Connection

How do you connect to ServerName?

In the Rust console (F1), enter client.connect 178.205.124.24:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Capacity of 5 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.