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Drill-through Server detail

SD | Community

Offline 178.158.216.67:28015 checked 5d ago

Drill-through
FilterServeris SD | Community
Attributes
Last refreshed
Players now 0/ 100
7-day average 1 peak 1
Rank #8,359 top 38%
Last wipe 7d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct8 Oct13 Oct23 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctSun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 08:03 UTC7d ago 1 – running 1
Sun 4 Oct, 08:12 UTC23d ago 1 held half 16 days 1
Wed 30 Sep, 13:42 UTC27d ago 1 held half 3.8 days 1
Wed 30 Sep, 07:22 UTC27d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 242 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 14 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 21 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 151 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 60 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 34 / 100

Quick answers

from the figures on this page

Wipe cycle

When does SD | Community wipe?

The next wipe on SD | Community cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 7 days 21 hours ago.

Wipe day on SD | Community: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

Which location hosts SD | Community?

No region is published by SD | Community. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 178.158.216.67:28015 is its address.

What Rust build does SD | Community run?

Rust network protocol 2634 and build 166652 on Windows is the setup for SD | Community. Your game must match the protocol to join, and Steam applies that update.

How reliable is SD | Community, and is it online now?

The current status is offline for SD | Community, with the last sighting 5 days 21 hours ago. Uptime over the last full days (7) was 6%, or 10 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on SD | Community carry?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank are the tags SD | Community publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature SD | Community?

The following Rust Server Analytics lists count SD | Community among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does SD | Community sit among Rust servers?

Player hours for the last seven days place SD | Community at #8,359, in the top 38% of the ranked field.

At what level does SD | Community run its population?

The last sighting of SD | Community was 5 days 21 hours ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 1.

Settings

How is SD | Community configured, and what rules apply?

Gather rate is not mentioned in the name of SD | Community. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on SD | Community: which one is it?

SD | Community uses a procedural map, which the game generates.

How to join

What is the way onto SD | Community?

In the Rust console (F1), enter client.connect 178.158.216.67:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.