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Drill-through Server detail

TEST

Offline 178.141.242.128:28015 checked 42d ago

Drill-through
FilterServeris TEST
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,507 no region published
Last wipe 42d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 410 / 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 249 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 43 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 31 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 73 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 90 / 200

Quick answers

from the figures on this page

Wipe cycle

When does TEST wipe?

With too few of its wipes on record, TEST's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 42 days 3 hours ago the current world was made.

Server

What is the hosting location of TEST?

A region is not published by TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 178.141.242.128:28015.

What Rust build does TEST run?

The platform is Windows, with Rust network protocol 2633 and build 163794 running on TEST. The protocol has to match before you can join; Steam updates it automatically.

What uptime does TEST show, and is it up?

The current status is offline for TEST, with the last sighting 42 days 3 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.

Lists and tags

Which meanings do the tags on TEST carry?

The game's server browser reads the tags TEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does TEST appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TEST fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does TEST hold in the server rankings?

On player hours over seven days, TEST ranks #15,507, within the top – of ranked servers.

At what level does TEST run its population?

TEST is offline at this refresh; the last contact was 42 days 3 hours ago.

Settings

What are the settings on TEST, and its rules?

The name of TEST does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.

The map on TEST: which one is it?

TEST uses a procedural map, which the game generates.

Connection

How can a player join TEST?

In the Rust console (F1), enter client.connect 178.141.242.128:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.