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Drill-through Server detail

Test Server

Offline 177.89.208.52:28015 checked 4d ago

Drill-through
FilterServeris Test Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #13,894 top 63%
Last wipe 5d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 22:04 UTC5d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 416 / 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 277 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 42 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 35 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 75 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 94 / 200

Quick answers

from the figures on this page

Wipe data

When does Test Server wipe?

Too few wipes on record for Test Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 5 days.

Wipe day on Test Server: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 18 hours in.

Server details

In which region does Test Server sit?

A region is not published by Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 177.89.208.52:28015.

What Rust build does Test Server run?

On Windows, Test Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Test Server show, and is it up?

Last seen 4 days 5 hours ago, Test Server now reports offline. 2% uptime over the last 7 full days, equal to 3 of 168 hours. 20 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do Test Server's tags stand for?

Tags from Test Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Test Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does Test Server compare?

Player hours for the last seven days place Test Server at #13,894, in the top 63% of the ranked field.

At what level does Test Server run its population?

The last sighting of Test Server was 4 days 5 hours ago; it is offline at this refresh. Seven-day figures: an average of 0 players and a peak of 1.

Settings

What settings and rules does Test Server use?

Gather rate is not mentioned in the name of Test Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on Test Server: which one is it?

Test Server uses a procedural map, which the game generates.

Connection

How can a player join Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 177.89.208.52:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.