ServerName
Offline 176.62.107.219:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 309 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 316 / 325 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 27 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 30 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 154 / 200 |
Quick answers
from the figures on this pageWipe data
When does ServerName wipe?
The rhythm of ServerName cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 42 days 1 hours ago.
Server details
In which region does ServerName sit?
A region is not published by ServerName. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 176.62.107.219:28015.
What Rust build does ServerName run?
Rust network protocol 2633 and build 164530 on Windows is the setup for ServerName. Joining requires the same protocol on your game; Steam handles the update.
How reliable is ServerName, and is it online now?
The current status is offline for ServerName, with the last sighting 41 days 20 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 17 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on ServerName be read?
The game's server browser reads the tags ServerName publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature ServerName?
Among the Rust Server Analytics lists ServerName fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does ServerName compare?
On player hours over seven days, ServerName ranks #15,499, within the top – of ranked servers.
How many players does ServerName carry?
ServerName is offline at this refresh; the last contact was 41 days 20 hours ago.
Map and rules
What settings and rules does ServerName use?
No gather rate is given in the name of ServerName. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
How to join
How can a player join ServerName?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.62.107.219:28015.