Rust Server Analytics 47,233 players11,652 servers
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Drill-through Server detail

Public

Offline 176.61.162.189:28035 checked 5d ago

Drill-through
FilterServeris Public
Attributes
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,335 top 69%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:40 UTC13d ago 1 – running 0
Tue 13 Oct, 14:14 UTC15d ago 0 – 1.8 days 1
Fri 9 Oct, 15:03 UTC19d ago 1 – 4 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 1 – 7.9 days 1
Tue 29 Sep, 23:07 UTC29d ago 1 – 1.8 days 1
Sat 26 Sep, 16:44 UTC32d ago 1 – 3.3 days 0
Tue 22 Sep, 12:41 UTC36d ago 0 – 4.2 days 0
Thu 17 Sep, 17:11 UTC41d ago 1 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 341 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 281 / 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 32 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 21 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 40 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 122 / 200

Quick answers

from the figures on this page

Wipe data

When does Public wipe?

The next wipe on Public cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 13 days 23 hours ago.

Wipe day on Public: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 26 hours after it began.

Server details

Which location hosts Public?

A region is not published by Public. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 176.61.162.189:28035.

Which Rust version is Public on?

On Windows, Public runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Public, and is it online now?

The current status is offline for Public, with the last sighting 5 days 23 hours ago. Uptime over the last full days (7) was 1%, or 1 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.

Tags

Which meanings do the tags on Public carry?

gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags Public publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Public appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Public fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does Public sit among Rust servers?

Player hours for the last seven days place Public at #15,335, in the top 69% of the ranked field.

What is the population of Public?

No response from Public at the latest check, with a last sighting 5 days 23 hours ago. The population has averaged 0 players over seven days.

Settings

What are the settings on Public, and its rules?

The name of Public does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

How do you connect to Public?

In the Rust console (F1), enter client.connect 176.61.162.189:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players 500 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.