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Drill-through Server detail

Rust Staging (Pterodactyl WSL)

Offline 176.61.162.189:28015 checked 27d ago

Drill-through
FilterServeris Rust Staging (Pterodactyl WSL)
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #16,019 top 69%
Last wipe 27d ago no schedule published
Next wipe 7d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
7d 0hThu 5 Nov, 19:00 UTCFW force wipe
35d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:14 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 336 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 437 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 970 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 47 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 985 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 61 / 250

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Staging (Pterodactyl WSL): what is it?

Once a month Rust Staging (Pterodactyl WSL) wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 22 hours ago the current world was made.

Wipe day on Rust Staging (Pterodactyl WSL): what should you expect?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts Rust Staging (Pterodactyl WSL)?

A region is not published by Rust Staging (Pterodactyl WSL). A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 176.61.162.189:28015 is its address.

What Rust build does Rust Staging (Pterodactyl WSL) run?

Rust network protocol 2634 and build 166493 on Linux is the setup for Rust Staging (Pterodactyl WSL). Your game must match the protocol to join, and Steam applies that update.

Is Rust Staging (Pterodactyl WSL) up, and how steady is its uptime?

The current status is offline for Rust Staging (Pterodactyl WSL), with the last sighting 27 days 21 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 28 September 2026.

Tags

How should the tags on Rust Staging (Pterodactyl WSL) be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166493 (Build): Game build: 166493; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank are the tags Rust Staging (Pterodactyl WSL) publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust Staging (Pterodactyl WSL) appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Rust Staging (Pterodactyl WSL) among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Rust Staging (Pterodactyl WSL) sit among Rust servers?

The seven-day player-hours rank for Rust Staging (Pterodactyl WSL) is #16,019, inside the top 69% of all ranked servers.

At what level does Rust Staging (Pterodactyl WSL) run its population?

The last sighting of Rust Staging (Pterodactyl WSL) was 27 days 21 hours ago; it is offline at this refresh.

Settings

How is Rust Staging (Pterodactyl WSL) configured, and what rules apply?

Gather rate is not mentioned in the name of Rust Staging (Pterodactyl WSL). No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on Rust Staging (Pterodactyl WSL): which one is it?

The game generates a procedural map for Rust Staging (Pterodactyl WSL).

Connection

What is the way onto Rust Staging (Pterodactyl WSL)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.61.162.189:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166493,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166493
Build Game build: 166493.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.