Rust Server Analytics 44,308 players11,665 servers
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Drill-through Server detail

local test

Offline 176.60.64.192:28015 checked 8d ago

Drill-through
FilterServeris local test
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,325 top 70%
Last wipe 8d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 11:34 UTC8d ago 0 – running 1
Sun 18 Oct, 18:27 UTC9d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average 300 / 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average 21 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average 38 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 141 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 52 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 48 / 100

Quick answers

from the figures on this page

Wipe data

When does local test wipe?

Too few wipes on record for local test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 8 days 14 hours.

On local test, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts local test?

No region is published by local test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 176.60.64.192:28015 is its address.

Which Rust version is local test on?

Rust network protocol 2634 and build 167781 on Windows is the setup for local test. Your game must match the protocol to join, and Steam applies that update.

How reliable is local test, and is it online now?

Last seen 8 days 13 hours ago, local test now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 18 October 2026.

Tags

Which meanings do the tags on local test carry?

Tags from local test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does local test appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists local test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does local test hold in the server rankings?

The seven-day player-hours rank for local test is #15,325, inside the top 70% of all ranked servers.

How many players does local test carry?

The last sighting of local test was 8 days 13 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does local test use?

The name of local test does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for local test?

local test uses a procedural map, which the game generates.

Connection

How can a player join local test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.60.64.192:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.