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Drill-through Server detail

Test

Offline 176.6.65.204:28015 checked 16d ago

Drill-through
FilterServeris Test
Attributes
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #13,077 top 61%
Last wipe 17d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 122 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 147 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 509 / 575
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 27 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 598 / 650
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 470 / 525

Quick answers

from the figures on this page

Wipe data

On what cycle does Test wipe?

Too few wipes on record for Test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 9 hours ago the current world was made.

Server

Which location hosts Test?

No region appears in what Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 176.6.65.204:28015 is its address.

What Rust build does Test run?

Rust network protocol 2634 and build 167584 on Windows is the setup for Test. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Test, and is it online now?

Last seen 16 days 1 hours ago, Test now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 12 October 2026.

Lists and tags

Which meanings do the tags on Test carry?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167584 (Build): Build number 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank are the tags Test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Test compare?

On player hours over seven days, Test ranks #13,077, within the top 61% of ranked servers.

At what level does Test run its population?

No response from Test at the latest check, with a last sighting 16 days 1 hours ago.

Map and rules

What are the settings on Test, and its rules?

No gather rate is given in the name of Test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

The map on Test: which one is it?

The game generates a procedural map for Test.

How to join

What is the way onto Test?

In the Rust console (F1), enter client.connect 176.6.65.204:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167584
Build Build number 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.