ServerName
Offline 176.59.97.21:28015 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 510 on average | 316 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 433 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 959 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 48 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 0 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 984 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does ServerName wipe?
Too few wipes on record for ServerName to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 45 days 14 hours ago.
Server
Which location hosts ServerName?
No region is published by ServerName. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 176.59.97.21:28015.
What Rust build does ServerName run?
Rust network protocol 2633 and build 163794 on Windows is the setup for ServerName. Joining requires the same protocol on your game; Steam handles the update.
Is ServerName up, and how steady is its uptime?
The current status is offline for ServerName, with the last sighting 44 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.
Tags
What do ServerName's tags stand for?
Tags from ServerName, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature ServerName?
These Rust Server Analytics lists include ServerName: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does ServerName compare?
Player hours for the last seven days place ServerName at #13,263, in the top – of the ranked field.
What is the population of ServerName?
The last sighting of ServerName was 44 days ago; it is offline at this refresh.
Map and rules
What settings and rules does ServerName use?
No gather rate is given in the name of ServerName. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for ServerName?
The game generates a procedural map for ServerName.
How to join
What is the way onto ServerName?
In the Rust console (F1), enter client.connect 176.59.97.21:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.