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Drill-through Server detail

UKGD

Online 176.57.174.150:28915 checked 13m ago

Drill-through
FilterServeris UKGD
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 50
7-day average 1 peak 6
Rank #3,537 top 16%
Last wipe 4d ago monthly schedule
Next wipe 6d 17h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246802:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct18 Oct24 Oct30 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

usual gap10 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

Coming wipes

InWhen, UTCKind
6d 17hThu 5 Nov, 19:00 UTCFW force wipe
34d 17hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:50 UTC4d ago 4 – running 0
Sun 18 Oct, 12:20 UTC11d ago 2 – 7.2 days 0
Mon 5 Oct, 16:42 UTC24d ago – – 12.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 9 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 38 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 6 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 79 on average 24 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 76 on average 42 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 73 on average 88 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does UKGD wipe?

Once a month UKGD wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 4 days 7 hours ago. Its tags state a wipe schedule of one month.

On UKGD, what happens on wipe day?

Recent wipes averaged a busiest count of 3 players. 28 hours after the latest wipe the crowd peaked.

Server details

In which region does UKGD sit?

A region is not published by UKGD. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 176.57.174.150:28915 is its address.

What Rust build does UKGD run?

Rust network protocol 2635 and build 168909 on Windows is the setup for UKGD. The protocol has to match before you can join; Steam updates it automatically.

How reliable is UKGD, and is it online now?

As of the latest refresh, UKGD is online. About 17 hours ago is when it last restarted, judged by its reported uptime. 61% uptime over the last 7 full days, equal to 102 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Is performance on UKGD stable?

Over 48 hours the average held at 55 server fps, and the minimum was 33. Entity count reached 103,210, covering buildings, deployables and the rest of the world. Peak memory was 2,764 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do UKGD's tags stand for?

Tags from UKGD, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does UKGD appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count UKGD among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

What position does UKGD hold in the server rankings?

The seven-day player-hours rank for UKGD is #3,537, inside the top 16% of all ranked servers.

At what level does UKGD run its population?

Population at the current refresh: 0 players on UKGD, against 50 slots. The seven-day mean is 1 players, against a peak of 6. Averaged over 48 hours, activity is highest at 21:00 UTC with 6 players.

Settings

What settings and rules does UKGD use?

The name of UKGD does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

The map on UKGD: which one is it?

The game generates a procedural map of size 4,000 with seed 2147483647 for UKGD. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to UKGD?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.57.174.150:28915.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.