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Drill-through Server detail

Jerome&Karl

Online 176.57.171.141:28415 checked 12m ago

Drill-through
FilterServeris Jerome&Karl
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #12,431 top 56%
Last wipe 21d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:06 UTC21d ago 2 – running 0
Thu 1 Oct, 18:07 UTC FW27d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 355 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 327 / 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 33 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 34 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 168 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Jerome&Karl: what is it?

With too few of its wipes on record, Jerome&Karl's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 21 days 16 hours ago.

Wipe day on Jerome&Karl: what should you expect?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does Jerome&Karl sit?

No region is published by Jerome&Karl. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 176.57.171.141:28415.

Which Rust version is Jerome&Karl on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Jerome&Karl. Your game must match the protocol to join, and Steam applies that update.

What uptime does Jerome&Karl show, and is it up?

Jerome&Karl reports online at the current check. Its reported uptime indicates a restart roughly 6 days 13 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does Jerome&Karl perform well?

The 48-hour average was 17 server fps; the low was 4. Buildings, deployables and all other world objects brought the entity total to 16,834. At its highest, memory use was 1,464 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Jerome&Karl carry?

Tags from Jerome&Karl, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Jerome&Karl?

Among the Rust Server Analytics lists Jerome&Karl fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Jerome&Karl compare?

The seven-day player-hours rank for Jerome&Karl is #12,431, inside the top 56% of all ranked servers.

At what level does Jerome&Karl run its population?

Population at the current refresh: 0 players on Jerome&Karl, against 50 slots. The seven-day mean is 0 players, against a peak of 1.

Settings

What settings and rules does Jerome&Karl use?

The name of Jerome&Karl does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Jerome&Karl: which one is it?

A procedural map of size 2,000 with seed 2147483647, generated by the game, runs on Jerome&Karl. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto Jerome&Karl?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.57.171.141:28415.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.